abyssaldeath
First Post
You mean I'm not suppose to run 500ft away and wait ten minutes to make sure it's safe? Damn it, so much time wasted.Wow. If your car gets a flat tire, do you assume its going to explode?
You mean I'm not suppose to run 500ft away and wait ten minutes to make sure it's safe? Damn it, so much time wasted.Wow. If your car gets a flat tire, do you assume its going to explode?
So I don't think its a crazy question to ask what the hell is going on, but I do think you're exaggerating some of your individual points.
There isn't a license to lose, they (and by they I mean Hasbro) own it. They would have to sell it, and I don't think there is a RPG company out there with the capital to afford it. Besides, the likelihood of Hasbro selling off D&D is about as likely as them selling off Transformers or My Little Pony.Okay, I hate what's happened to DDI, but I seriously doubt WotC will lose the D&D license, voluntarily or otherwise. They'll keep pushing product, and they'll find ways to make it sell.
There isn't a license to lose, they (and by they I mean Hasbro) own it. They would have to sell it, and I don't think there is a RPG company out there with the capital to afford it. Besides, the likelihood of Hasbro selling off D&D is about as likely as them selling off Transformers or My Little Pony.
There isn't a license to lose, they (and by they I mean Hasbro) own it. They would have to sell it, and I don't think there is a RPG company out there with the capital to afford it. Besides, the likelihood of Hasbro selling off D&D is about as likely as them selling off Transformers or My Little Pony.
This is the most likely thing they would do if they weren't satisfied with D&D's performance.Another option is that they just don't produce it. They sit on it for a while.
Unlikely.Another option is that they just don't produce it. They sit on it for a while.
A better analogy is Transformers. Transformers have been around for over a quarter of century and have been released in multiple forms. It has fans from the 80s, as well as more recent fans. It also has a panicy fanbase. Every itteration from the originals to Prime has had it's fans and it's detractors. They've also had varying degrees of success.(Although an imperfect parallel, consider the Doctor Who show...)
What's happing is this: electronic media is the future of the hobby and Wizards simply doesn't know what to do about that. In the 90s, it was fine: just put up a website with a bunch of free content like and call it a day. In the 2000s you needed a message board. Wizards was also selling pdfs. Heck, they seemed to almost be keeping pace.There are things that Wizards have done well this year, but to quite some extent their marketing and planning seem to be in disarray.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.