Fallen Seraph
First Post
I would say so. Since there are many Storyteller gamers, who don't care about polearms or accuracy, they care about the story and not about building a accurate world which I view that more as.haakon1 said:To me, that's the same thing as "fluff players". Perhaps there's a subdistinction between "fluff player grognards" who care about polearms and read about the Crusades and "fluff player non-grognards" who don't care about polearms, but to me, it's all about deep immersion in and interaction with the world.
Maybe it is different things though . . .
Hell if anything in my eyes it is much less world-building. Since your not building a world, the world doesn't exist outside what the story shows, nor does it have to follow any internal logic since you don't know what is going on outside the story since it doesn't exist.
So the world doesn't need to be grounded and there doesn't need to be accuracy with polearms and such. Since well, for example their story could deal with; magitech robots, players who jump off walls firing twin revolvers, fanciful footwork, taking down hundreds of minions, etc. Or uncovering the secrets behind a cult, or winning a political war between two Guilds, etc.
None of that has to deal with making a world, simply just making stories. They both can draw you in and make you engrossed but in very different ways.
This style plays well for 4e, since 4e is much more about making those cinematic moments and creating scenes that could be played out like in a book or movie, a perfect rule example of this would be minions.