I do not.dmccoy1693 said:See, I don't see that. I see it being moved from A and being put on B. I foresee high level games being downright unmanageable. If you think chargen is bad now, making a new character for an existing game at 15th level means how many at will powers, per encounter powers and how many daily powers? I foresee casual gamers being swamped at anything beyond 7th level and DMs of epic level games being increadibly bogged down in work trying to take into account all the powers every player has.
Gallo22 said:Why would I change when I find 3.0/3.5 meets both your two simple reasons as listed abouve? 3.0/3.5 is flat out fun on both sides of the screen for me and EASY to DM for me.
Mustrum_Ridcully said:Another way to see it is to say that if you change a system long enough, it might become actually a lot better then it's original form, and that this was the goal of the game in the first place, and is the most important thing.
Or that D&D 4 is a typical example of trying to create a system that is just simply better in many ways, even if some of the changes might feel extreme...
Dragonblade said:Let me rephrase. "Fun" is of course subjective. But generally speaking, I think the VAST majority of players don't find the following fun at all:
Rolling a 1 for your HP when you level up.
Dragonblade said:Having to level down your PC simply because a monster TOUCHED you.
Dragonblade said:Having to sit out the entirety of a two hour combat because you failed a save in the first round.
Dragonblade said:Having to sit through an hour of combat before you can take another turn because each person's turn takes 20 minutes because of all the iterative attacks involved.
Dragonblade said:Losing magical gear you slogged through 20 levels to get with the casting of a single spell (Disjunction), or because a monster (Rust Monster, Black Pudding, etc.) touched you (again!).
Dragonblade said:Spending 45 minutes calculating all the parties buffs and stackable bonuses, only to have a bad guy drop a Dispel Magic or a Disjunction in the first round and then it takes an hour to recalculate everything.
Dragonblade said:And for DMs, I think the vast majority don't find the following fun at all:
Having players Wind Walk through an entire dungeon you spent hours creating.
Dragonblade said:Having players Scry-Buff-Teleport into the BBEG's headquarters and cutting him down in his sleep, thus prematurely ending a campaign you spent months building up.
Dragonblade said:Wanting to use a vampire as a classic villain only to end up with a near TPK and a party that is now about 10 levels too low for the rest of your epic campaign.
Dragonblade said:Having players who prefer to simply create a new character from scratch (and thus throw away pages of campaign backstory and history) because losing Con or a level just sucks too much.
Dragonblade said:Spending hours painstakingly advancing a monster or NPC only to see it die in one round.
Dragonblade said:And last but most importantly, having to create house rules or fudge die rolls to prevent any of the above from happening because the system is just fundamentally broken.
4e will be a success because it fixes these issues and thus will be easier and more fun to play than 3.x was for the vast majority of players and DMs.
I've seen the "New Coke" example very often now, and I really have never heard before the whole 4E talk about it. Must have been before my time.billd91 said:The danger here, if we can use any examples, is making changes to too much of the game's intangibles - particularly its identity and the identity of D&D players. That's something Coca-Cola learned when they came out with New Coke, a version that did better in taste tests but messed with people's identity as Coke (not Pepsi) drinkers.
I don't think there's been anything equivalent to the cola wars between tabletop and online mmorpgs, but whatever there is, any movement of 4e toward the mmorpg (and I think there's some detectable shift) runs the risk of losing tabletop players on identity issues alone.
On whether 4e will be a success:
I think 4e will successfully win over more players than will stick with 3.x, but it will not be an overwhelming majority in the short term. I would expect no more than 65%. I expect a higher proportion will buy at least the 4e PH even if they don't adopt the system, thus being a bigger sales success in the short term than an actually implemented game system.
I think 4e will have no significant success at winning over mmorpg players in the long run. Some, of course, will give it a whirl because the hobbies are reasonably similar. But the long slide of more gamers heading to the mmorpg model will continue.
I also think 4e will have no significant success at bringing in old 1e/2e players.
Good for you! No reason to switch then, YET.Gallo22 said:3.0/3.5 is flat out fun on both sides of the screen for me and EASY to DM for me.
104 is a number. A 3E Level 8 Fighter can have an attack bonus of +18 (+8 BAB, +2 Melee Weapon Mastery, +1 Weapon Focus, +5 STR, +2 enhancement). A 3E Cleric can heal 500 hp per day. (2 Wands of Cure Light Wounds, average healing). So what?DaveMage said:Within a few months, it is very likely that someone will find ways to break 4E in similar fashion. Heck, IIRC, they've already figured out a 1st level fighter can heal for up to 104 points of damage/day.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.