rangerjohn said:At the risk of repeating previous posters, what's unique about Blackmoor? Everything that has been presented so far is generic. With mulple settings out there for 3e already, it seems you've pulled the flavour out of the campaign for the generic. I assume this was to appeal to a broader base of people who never heard of Blackmoor. But we keep coming back to the question, with every thing from Forgotten Realms to Arcana Unearthed out there, what's setting Blackmoor apart? In the past it was the elements you pulled out, now all we see are 'new' races and classes. Sorry to tell you, thats been done already.
Well actually we didn't take those elements out at all. What's unique about Blackmoor beyond the core feel of the world is indeed things like the clock and steam technology. That's not removed at all. In fact you can see detailed pics of the items in the gallery section of the Zeitgeist Games website. What we "didn't do yet" was to apply a large segment of the book to what would effectively amount to item creation rules for the tech elements. We had alot of things to crank into this book and with only 240 pages, there wasn't enough space for those.
I will say this. I am flexible. If enough people *really* want those rules, I will go back and discuss the possibility of moving those "rules" (which is exactly what they are) up in the publication schedule.
Btw, I just spoke with Joe Goodman. He has the books in hand! They turned out awesome by his account.

Dustin