Will be level 20. 3rd IR Aftermath!

What Level?

  • Level 1

    Votes: 7 25.9%
  • Level 5

    Votes: 3 11.1%
  • Level 10

    Votes: 3 11.1%
  • Level 20

    Votes: 5 18.5%
  • Level 40

    Votes: 9 33.3%

Mr. Draco

First Post
Kal, three questions:

1) could i buy a silencer and flash suppressor for my rifle?
2) would you allow a +11 total bonus weapon (using an expanded table following the DMG's formula for costs)?
3) what would you price a magic ability of a gun that coats bullets with dragon bile poison?
 

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MasterOfHeaven

First Post
Okay. Thanks for responding. I just rolled my character up, and I got 16, 16, 13, 13, 14, 15. I will go make my character now. I'll be happy to fill in should anyone decide to drop out. As I understand it, regular guns are simple weapons, right? If that's not the case, please tell me so I can change my character.
 

Kalanyr

Explorer
Repost from waaaaaaaay back.

Firearms
Standard DMG rules. With the exception modern weapons are priced as follows: (Futuristic weapons are quite difficult to acquire and usually require black market tradeing or Royal Dispensation and similar) ) (Rennaisance and Futuristic Weapons are Exotic)

Pistol, Automatic: 250 gp (Martial)
Pistol Ammo (20): 40 gp
Pistol, Revolver: 75 gp (Simple)
Rifle, Automatic: 900 gp (Martial)
Rifle Clip (30 Ammo): 50 gp
Rifle, Repeater : 400 gp (Simple)
Rifle Ammo (20) : 40 gp
Scattergun: 100 gp (Martial)
Scattergun, Shells : 20 gp
Grenade Launcer: 500 gp (Martial)
Dynamite: 75 gp
Grenade Fragmentation: 50 gp
Smoke: 25 gp
 


Mr. Draco

First Post
Kalanyr said:
Repost from waaaaaaaay back.

Firearms
Standard DMG rules. With the exception modern weapons are priced as follows: (Futuristic weapons are quite difficult to acquire and usually require black market tradeing or Royal Dispensation and similar) ) (Rennaisance and Futuristic Weapons are Exotic)

Pistol, Automatic: 250 gp (Martial)
Pistol Ammo (20): 40 gp
Pistol, Revolver: 75 gp (Simple)
Rifle, Automatic: 900 gp (Martial)
Rifle Clip (30 Ammo): 50 gp
Rifle, Repeater : 400 gp (Simple)
Rifle Ammo (20) : 40 gp
Scattergun: 100 gp (Martial)
Scattergun, Shells : 20 gp
Grenade Launcer: 500 gp (Martial)
Dynamite: 75 gp
Grenade Fragmentation: 50 gp
Smoke: 25 gp

so no silencer and flash suppresor?
 






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