• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Will be level 20. 3rd IR Aftermath!

What Level?

  • Level 1

    Votes: 7 25.9%
  • Level 5

    Votes: 3 11.1%
  • Level 10

    Votes: 3 11.1%
  • Level 20

    Votes: 5 18.5%
  • Level 40

    Votes: 9 33.3%

Mr. Draco

First Post
Kal, three questions:

1) could i buy a silencer and flash suppressor for my rifle?
2) would you allow a +11 total bonus weapon (using an expanded table following the DMG's formula for costs)?
3) what would you price a magic ability of a gun that coats bullets with dragon bile poison?
 

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MasterOfHeaven

First Post
Okay. Thanks for responding. I just rolled my character up, and I got 16, 16, 13, 13, 14, 15. I will go make my character now. I'll be happy to fill in should anyone decide to drop out. As I understand it, regular guns are simple weapons, right? If that's not the case, please tell me so I can change my character.
 

Kalanyr

Explorer
Repost from waaaaaaaay back.

Firearms
Standard DMG rules. With the exception modern weapons are priced as follows: (Futuristic weapons are quite difficult to acquire and usually require black market tradeing or Royal Dispensation and similar) ) (Rennaisance and Futuristic Weapons are Exotic)

Pistol, Automatic: 250 gp (Martial)
Pistol Ammo (20): 40 gp
Pistol, Revolver: 75 gp (Simple)
Rifle, Automatic: 900 gp (Martial)
Rifle Clip (30 Ammo): 50 gp
Rifle, Repeater : 400 gp (Simple)
Rifle Ammo (20) : 40 gp
Scattergun: 100 gp (Martial)
Scattergun, Shells : 20 gp
Grenade Launcer: 500 gp (Martial)
Dynamite: 75 gp
Grenade Fragmentation: 50 gp
Smoke: 25 gp
 


Mr. Draco

First Post
Kalanyr said:
Repost from waaaaaaaay back.

Firearms
Standard DMG rules. With the exception modern weapons are priced as follows: (Futuristic weapons are quite difficult to acquire and usually require black market tradeing or Royal Dispensation and similar) ) (Rennaisance and Futuristic Weapons are Exotic)

Pistol, Automatic: 250 gp (Martial)
Pistol Ammo (20): 40 gp
Pistol, Revolver: 75 gp (Simple)
Rifle, Automatic: 900 gp (Martial)
Rifle Clip (30 Ammo): 50 gp
Rifle, Repeater : 400 gp (Simple)
Rifle Ammo (20) : 40 gp
Scattergun: 100 gp (Martial)
Scattergun, Shells : 20 gp
Grenade Launcer: 500 gp (Martial)
Dynamite: 75 gp
Grenade Fragmentation: 50 gp
Smoke: 25 gp

so no silencer and flash suppresor?
 






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