Vague Acknowledgement- Decided to take 10 players if one more wants in.
Rules
Firearms
Standard DMG rules. With the exception modern weapons are priced as follows: (Futuristic weapons are quite difficult to acquire and usually require black market tradeing or Royal Dispensation and similar) ) (Rennaisance and Futuristic Weapons are Exotic)
Pistol, Automatic: 250 gp (Martial)
Pistol Ammo (20): 40 gp
Pistol, Revolver: 75 gp (Simple)
Rifle, Automatic: 900 gp (Martial)
Rifle Clip (30 Ammo): 50 gp
Rifle, Repeater : 400 gp (Simple)
Rifle Ammo (20) : 40 gp
Scattergun: 100 gp (Martial)
Scattergun, Shells : 20 gp
Grenade Launcer: 500 gp (Martial)
Dynamite: 75 gp
Grenade Fragmentation: 50 gp
Smoke: 25 gp
Psionics
Psionics are Different to Magic. However there are some variations from the book as follows:
* SR = PR
* Although Dispel Magic/Negate Psionics doesn't Dispel/Negate the other, A spell/power of EQUAL level (eg Dispel Psionics - 3rd Level Spell) works at full effect, no reduction in power is acquired.
* Most racial bonuses DO apply against psionics unless they are applied specifically to magic only and by my definition would not include psionics.
(Eg +2 Racial Bonus on saves vs Enchantment would apply to most Telepathy powers, +2 Racial Bonus on Spells may or may not depending on the race. If it mentions Spell-Like Abilities as being applicable it automatically affects psionics (eg Drow +2 Racial Bonus on will saves vs Spells and Spell-Like Abilities).