Well, this will depend a lot on the player side. Basicly 4E math is telling you, chose your class (determines your primary skill), chose your class' preferred build (determines your other primary skill). Every class has at least another skill wich is somewhat important to it. Interestingly, it seems all six ability scores have some meaningfull effect on your character, regardless of its class.
Also note the game is not forcing you to max one specific skill depending on your class. I.e. you can chose to play an high INT fighter instead of an high DEX one, wich is something 3.X didn't really did, considering the new math behind your AC and REF defenses.
Min-maxing will of course be there in some form, but I think the new system will end up giving more freedom to the way you spend points on your ability score and mold your character. This won't probably be the end of Uber chars, tough.
So CON is not going to be a dump stat, imo. It could be less important to your char depending on his race/class/build, but there won't be trully dump stats in 4E like we had in 3.X, as far as I can tell.
Also note the game is not forcing you to max one specific skill depending on your class. I.e. you can chose to play an high INT fighter instead of an high DEX one, wich is something 3.X didn't really did, considering the new math behind your AC and REF defenses.
Min-maxing will of course be there in some form, but I think the new system will end up giving more freedom to the way you spend points on your ability score and mold your character. This won't probably be the end of Uber chars, tough.
So CON is not going to be a dump stat, imo. It could be less important to your char depending on his race/class/build, but there won't be trully dump stats in 4E like we had in 3.X, as far as I can tell.