Remathilis
Legend
Felon said:So, from what we've seen so far, 4e is presenting three issues with ability scores:
1) Little or no general utility for some ability scores, resulting in ability scores being pretty much prescribed by class-specific needs.
2) Being able to get by with marginalizing an ability score that, intuitively, should be useful for a given class (Con for a warrior, Int for a rogue).
There is no number

1.) Each score will STILL affect something, I'd wager.
STR: Carry Capacity, Basic Melee Attacks, Athletics
DEX: Basic ranged attacks, Initiative, Stealth, Acrobatics, Thievery
CON: Starting HP, Healing Surges, Endurance
INT: Languages, Arcana, History, Nature, Religion
WIS: Insight, Perception, Dungeoneering, Heal
CHA: Bluff, Diplomacy, Streetwise, Intimidate
So there is no a trade off:
STR/CON: More hp, or better basic bruiser/carrying?
DEX/INT: Initative or Languages (and possibly skill?)
WIS/CHA: Intuition skills or Social Skills
2.) I can marginalize an ability score in 3.5, but it requires the right feats, classes, and templates. Just a few examples.
Monk WIS to AC.
Duelist INT to AC.
Paladin CHA to Saves.
Swashbuckler: INT to wpn Damage (CW)
Wpn Finesse: DEX to hit (light wpn)
Zen Archery: WIS to hit (ranged 30') (CW)
Insightful Reflex: INT to reflex (CAd)
Force of Personality: CHA to Will (CAd)
Steadfast Determination: CON to Will (PH2)
Agile Athlete: DEX to Climb/Jump (RW)
Tactile Trapsmith: DEX to Search/Disable Device (CAd)
A swashbuckler can effectively dump-stat str, a fighter can dump-stat wis, a rogue can dump-stat str, a mage can dump-stat dex already. It just costs them a feat or a class level to do it.
Why bother and just give people the ability to do it from the get-go?