DarkKestral said:
Which leads me back to your argument: Is Dex 1/3 as useful as Int or Con for a wizard? I'd assume it isn't; I see a fair number of wizards with low dex, but I never see low con or low int wizards unless the player knows it's a bad idea but is doing it anyway.
Actually, if you want to use rays, Dex is awfully important. Your big shiny ray of disintegration is awfully lame when it misses. Dex is certainly not a
necessary characteristic of a 3e wizard, but it can be a useful one. And if you intend to use rays, I assure you, +3 to attack rolls beats +1 to saves.
The question is: in 4th edition, what stops a player from dumpstatting all but one or two stats? What are the inherent benefits of each stat that make wizards want Str or Dex, fighters Int or Cha, and warlords Dex?
You ask a legitimate question, but then you steer off the track. Which is the question? What stops a player from dumpstatting all but one or two stats? Or what stops a player from dumpstatting a mere one or two stats?
Because honestly, what 4e character class is there that can afford to dumpstat 4 stats? Is there one? Is there any reason to think there might be one?
And if the question is "what stops a character from having two dump stats," and the answer is "nothing," is this bad, and if so, how bad?
And that's why I agree with Felon here; I don't like the idea that all wizards have to be hardy, agile weaklings with booksmarts and no ability to spot patterns and that repulse those around them with their appearance, lack of personal hygiene, or lack of social skills. (That sounds like the average gamer stereotype, except for the hardy and agile bits...) I want to see wizards that able to lift a 300 lb barbell, or are charming b*****ds who can worm their way into other peoples affections without using a spell, but aren't the absolute best at beating the opponents spell defenses capable mechanically of being just as viable as a Raistlin-type, without it just being fluff. Fluff should show in mechanics, mechanics should show in fluff.
Well, to a certain extent, in a class based system you're probably going to just have to deal with a certain amount of class based stat allocation. So when it comes to the wizard who lifts weights, you may be out of luck. But I understand the general principle. I just don't see the problem based on what we know.
Looking at the classes we know about (rogue and warlord), here's what I see. I see reasons for to make a rogue who uses Str, Con, Dex obviously, Wis, and Cha. The only dump stat I see is Int. And with the Warlord, I see reasons to make warlords who use Str, Con, Dex, Int, Wis, and Cha. Every single stat.
Now, I don't see any reason for ONE PARTICULAR rogue or warlord to use all those stats. For example, my high Wis rogue doesn't need Cha. He'll probably dumpstat both Cha and Int. But I don't think that's a problem. When our dump stats are being handed out based on specific sub-builds of classes, I think its safe to say they're no longer true dump stats. We're just seeing the regular process of a character class influencing the stats a character in that class uses. And some of that is right and proper.