Will I survive?

DeathOfRats

First Post
My main character is a level 12 wizard with not particularly amazing items in regard to surviving a dungeon (lord knows how he will survive in 3.5, but he coped perfectly well in 2nd edition before his rings of protection suddenly stopped helping against magical spells)

He has 32hp (dex used to be so much better than con in 2nd edition), 19ac and his highest save is a 10.

What would you say is his biggest weakness and how would you begin to start making him more survivable?
 

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Definitely the 32 hit points. Most wizards don't sport a very high AC (unless given time to buff), nor extremely high saving throws.

A cloak of resistance is a pretty inexpensive way to boost your saves, at least.

There are no real foolproof ways to protect those 32 hit points. Keep potions handy to replenish them for the times when you get caught in area spells or breath attacks.

Invisibility is good to avoid targeted spells, which would drop you quicker than area spells.

Dimension door is a great spell. It is your ticket out of grapples and away from the combat if you get knocked down low. Vocal components only means there are few cases where it won't help.

DM2
 

If you want to have more HP:

Get a con boosting item. This will help with your HP

Bear's Endurance might help you, but like with barbarian rage, the HP gained will go away after the spell runs out - so be sure that you are healed sooner than 12 minutes after you cast that spell (or extend it).

The spell "false life" (sor/wiz 2) is your friend. It will give you 1d10+10 temporary hit points, and this for 12 hours. (I hope you didn't ban Necromancy!) You might want to empower and/or extend that one. (or maximize).

The spell "vampiric touch" (sor/wiz 3) works even better, but you need someone to touch (so you either have to wait for combat and actually touch a living enemy, or you have to make a deal with the cleric that you can use it on him and he heals himself). On your level, we're talking about 6d6 temporary hit points, again for 12 hours. As with false life, use empower, extend and maximize depending on your preferences.


If you want to decrease the damage you are dealt:

You might want to use stone skin, but only if it really becomes necessary - after all, it will cost you 250 gp! Protection from Arrows might be appropriate if you encounter archers on a regular basis, and only seldomly are directly involved in melee.

Mirror Image will also help you suck up a couple of attacks. Displacement and Improved Invisibility will make it less likely that you're hit.

Get some sort of energy resistance: maybe a combination of "protection from energy" (for the type of energy you encounter the most) and "resist energy" or magic items for one or more of the other energy types.

Increase your AC via cat's grace, mage armor (unless you already wear bracers of armor +4 or better) and shield.
 

If you think you can stay out of melee, use protection from arrows.

Ask your cleric buddy to cast shield other on you.
 

Does Protection from Arrows stop projectiles from magic bows ? I remember the 3rd Edition spell that only stopped missiles of max. +3 (?) enhancement bonus.
Now with the new DR rules and the fact that bows bestow their enhancement bonus on the projectiles it seems more or less worthless in an important encounter (against magic bow archers or such).
It just helps against normal projectiles from normal (read nonmagical) bows.
I think it would be better to be invisible or displaced and mirror imaged. (Do the images from mirror image benefit from the displacement ?).
Darklone already mentioned it: Let your cleric cast Shield Other on you.
Get an CON+6 item as soon as you can.
Don't pay to much to improve your AC, it won't help for long. Mid to High level monsters will hit you anyway. Better don't be there where it hurts. :)
BYE
 

Take leadership.
As a acohort a fighter witha reach weapon and improved trip and Combat reflexes. Spiked chain is great.

His only job is to drop those who charge you. (and finish them of)

Cast bears endurance, False life, magic armor, shield, Cat`s grace, blur, imroved invisibility,
If you have access to FRCS magic tatoo.
If you have access to BoeM: Dragon skin

If you play wizard at least half of your spells must be buffs, so that you survive the fighters onslaught.

DD ist your best friend. You can ewven take your bodygurd with you.
ANd those follwers? Right on of them is a wizards whose only job is to copy your spell books.
One alchemist who job is to make those spell componends.

Playing a wizard is the hardest job of all.
Fighter is easy.
"where is the target? "
Blam, blam , blam
"oh mage my de demon is immune to my sword, can u help me? "
...

hope that helps.
 

You most probably wont survive. Unless you somehow gain immortallity, you are going to die, sooner or later. And looking at your 32 hps I'd say sooner.

Remember the health warning on every character sheet (bottom left corner)

Adventuring is seriously damaging to your health. Don't start.
 
Last edited:

Winternight said:
Fighter is easy.
"where is the target? "
Blam, blam , blam
"oh mage my de demon is immune to my sword, can u help me? "
...

Shouldn't that read

"oh BM that demon is immune to my sword-chucks, can you help me?" :D
 

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