RangerWickett
Legend
I'm up for revising stuff to make it work, so let's see how HP Thresholds can work.
I'd be fine with players knowing HP values of enemies. Also, I definitely do NOT want effects in the game that are awesome against enemies under the threshold but useless against those over. I want a gradient.
Actually, at least in earlier NEXT playtests, a high level wizard had something like 2 or 3 spells per level, with no bonus spells from high stats. I prefer the model where you have a couple at-will cantrips so you can always be doing something magicky -- levitating things, creating minor illusions, blasting for a bit of damage -- and even at high level you only can do a few major spells per day.
I actually really want low-level spells to stay useful at high level. I want sleep to have a chance to work on a dragon, once the dragon's HP is low enough. (And if it has too many HP, the dragon is woozy for a round, which slows it.) I want defensive spells like mage armor to still be impressive. I want utility spells like fog cloud to still be useful options.
Basically, I'd like a 20th level wizard to have about 20 spells per day, plus at-will cantrips. I'd like the save DC to always be about, . . . oh, say DC 20 (regardless of spell level), and for high-level foes to have save mods of +5 to +10 (whereas low-level foes have save mods of +0 to +5).
A 1st level wizard then has a chance to cast sleep on a 20th level wizard. Normally the wizard will have over the threshold of, like, 20 HP, but if he's below there's still a chance he'll fail the DC 14 Wisdom check.
Firstly, they suffer from the fact that in DnD you cannot tell a target's hp from their description.
I'd be fine with players knowing HP values of enemies. Also, I definitely do NOT want effects in the game that are awesome against enemies under the threshold but useless against those over. I want a gradient.
Secondly, once beyond the first few levels, spellcasters have a goodly number of top level/near top level spells.
Actually, at least in earlier NEXT playtests, a high level wizard had something like 2 or 3 spells per level, with no bonus spells from high stats. I prefer the model where you have a couple at-will cantrips so you can always be doing something magicky -- levitating things, creating minor illusions, blasting for a bit of damage -- and even at high level you only can do a few major spells per day.
Where HP threshold are useful is at (very) low levels. Low level casters don't have that many spells, so they need their spells to be fairly effective. On the other hand, you don't want the spells staying effective at higher levels, when the casters have decent size spell pools.
I actually really want low-level spells to stay useful at high level. I want sleep to have a chance to work on a dragon, once the dragon's HP is low enough. (And if it has too many HP, the dragon is woozy for a round, which slows it.) I want defensive spells like mage armor to still be impressive. I want utility spells like fog cloud to still be useful options.
Basically, I'd like a 20th level wizard to have about 20 spells per day, plus at-will cantrips. I'd like the save DC to always be about, . . . oh, say DC 20 (regardless of spell level), and for high-level foes to have save mods of +5 to +10 (whereas low-level foes have save mods of +0 to +5).
A 1st level wizard then has a chance to cast sleep on a 20th level wizard. Normally the wizard will have over the threshold of, like, 20 HP, but if he's below there's still a chance he'll fail the DC 14 Wisdom check.