Stormonu
NeoGrognard
You also have the issue with HP thresholds with the 100 hp fighter and 50 hp wizard that the wizard, who is accustomed to magic, is far easier to affect than the fighter.
I think I'd like to see spell DCs based off the spell level, but not modified by the caster's spellcasting ability. High level spells are still harder to resist, but doesn't compound with high ability scores. Have the spellcasting modifier affect something else - duration, area, damage or in some cases, the effect (say, for color spray - use modifier instead of HD/level).
Of course, this also makes me think that high strength possibly shouldn't add to hit chance for weapons - but still add to damage. Similar for Dexterity and have it only grant a bonus to AC and not to ranged weapon to-hit.
I think I'd like to see spell DCs based off the spell level, but not modified by the caster's spellcasting ability. High level spells are still harder to resist, but doesn't compound with high ability scores. Have the spellcasting modifier affect something else - duration, area, damage or in some cases, the effect (say, for color spray - use modifier instead of HD/level).
Of course, this also makes me think that high strength possibly shouldn't add to hit chance for weapons - but still add to damage. Similar for Dexterity and have it only grant a bonus to AC and not to ranged weapon to-hit.