Will save to extinguish fire on self?


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Good thing I have a great will save since being on fire does have its benefits sometimes. I was trapped between some Yeti and a large fire. Being a spellcaster and seeing and feeling what a Yeti can do to you I oppted to jump through the fire. I failed my save and cought fire, luckily I noticed that the Yeti didn't want to play with me any more once I was on fire and the 1d6 fire damage was much less than what a Yeti can do, so I opted to stay on fire. So Icebear is that Metagaming?

As for jumping off cliffs does that count for Monks too?

Yeah it is. You used the fact that the fire does less damage to you than the Yeti does as a factor in making the decision. If a monk character is trained to fall great distances that's fine.

Listen, this is going to get ugly so let's end it here. My group and I all have the same tastes, your group has different, let's leave it be.

We hate stupid (ok, what WE consider stupid) visuals. Seeing someone standing there on fire while waiting for the yeti to die even when they were no longer in mortal peril is such a visual. Thus, no one in my game would do that. They would immediately put themselves out when they were clear from the Yeti, and thus I've never been forced to take action them for metagame thinking.
Hell, in one session a watchman showed up with a crossbow and told them to freeze once and the fighter looked at me and laughed and said "Well, I have 100hp and he's got a crossbow", but he put up his hands and went along quietly. If he wanted to fight I wouldn't have killed him or anything - just in case you think I would have. He was just acting out the scene, like he thought his character would.

IceBear
 
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AuraSeer said:
I wouldn't implement this. It would greatly increase the power of continuing damage, like alchemical fire and Melf's Acid Arrow. Combat would revolve around winning initiative, firing off a continuing effect, and then pummeling your enemy while they fail to fight back.

Sure, fire is distracting, but so is getting hit with a sword; the latter is just as painful, and can be more immediately deadly. If a little pain distracts you so much that you can't even swing your weapon, you'll never survive past your first combat.


If I'm in a fight for my life, I won't be distracted by much of anything. Adrenaline is wonderful stuff.

The only time I've used this was when a character, whose background had him burned severely as a child and thus he had a fear of fire, was caught on fire.

I wouldn't use that rule with Acid Arrow or such spells. I wasn't saying it was the pain that was distracting you so much as the fear of being caught on fire. It's just I *believe* that we have a deep rooted fear of fire (maybe it's just me) and thus I can see people acting less rational when they are on fire. That's all. I've also been blinded by Hollywood that tends to have people caught on fire running around screaming instead of doing anything else (most of the time :p).

Also, for some reason whenever someone says "caught on fire" I am picturing someone who is completely ablaze as opposed to someone with just a small patch of fire - so that tempered my responses.

Again, this is a house rule that I've used when characters are exposed to something that they are frightened of, it's not one that's applied to all circumstances.

But, in response to metagame actions, I'd still not hold back.

IceBear
 
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If it bothers you, remember what hit points represent: skill at avoiding damage, more than sheer physical toughness. So a 100 hp character who takes 1d6 points of fire damage from alchemists fire is basically singed by a few drops of the stuff, rather than being completely doused in it. It's not something that would drive him to distraction. A 10 hp character who takes the same damage is probably going to stop and try to put it out, so the Will save is again moot.
 

Yeah, when I first posted the words "caught on fire" caused an image of a person wreathed in flames to come to mind. So that image, plus a past PC in a campaign and I was agreeing with the idea before thinking it through.

I still stand by my metagaming stance though :)

IceBear
 


There was a skill in ALTERNITY called Physical Resolve, which was the same thing as Concentration and based on Wisdom. That's the best skill to use - only it isn't in DnD. Use the next closest thing - Concentration.
 


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