dkilgo
First Post
AuraSeer said:If I'm in a fight for my life, I won't be distracted by much of anything. Adrenaline is wonderful stuff.
I forgot about the Adrenaline part. I retract my statement.
AuraSeer said:If I'm in a fight for my life, I won't be distracted by much of anything. Adrenaline is wonderful stuff.
Good thing I have a great will save since being on fire does have its benefits sometimes. I was trapped between some Yeti and a large fire. Being a spellcaster and seeing and feeling what a Yeti can do to you I oppted to jump through the fire. I failed my save and cought fire, luckily I noticed that the Yeti didn't want to play with me any more once I was on fire and the 1d6 fire damage was much less than what a Yeti can do, so I opted to stay on fire. So Icebear is that Metagaming?
As for jumping off cliffs does that count for Monks too?
AuraSeer said:I wouldn't implement this. It would greatly increase the power of continuing damage, like alchemical fire and Melf's Acid Arrow. Combat would revolve around winning initiative, firing off a continuing effect, and then pummeling your enemy while they fail to fight back.
Sure, fire is distracting, but so is getting hit with a sword; the latter is just as painful, and can be more immediately deadly. If a little pain distracts you so much that you can't even swing your weapon, you'll never survive past your first combat.
If I'm in a fight for my life, I won't be distracted by much of anything. Adrenaline is wonderful stuff.