OchreJelly
First Post
phloog said:And I think the problem with the chess analogy is that to really preserve balance, in the combat part of the game everyone is a bishop...you can be the white-square bishop or the black square bishop, but God forbid there is a scenario where you can't capture a piece that someone else could.
I guess I should stress that the chess analogy only extends to illustrate this: all things being equal two players can bring vastly different skill sets to the table.
The concept of "Mastery" can come from the player, it doesn't have to come from the "pieces" (i.e. optimized character sheet). I'm not arguing that DND characters should all be exactly the same, or even approach that. I think we might agree that would be boring. They should (and hopefully are) approaching equal balance at fulfilling their given role.
In fact, and this is probably a concern for a different thread, if I did have one fear is that classes that share the same role may feel too similar mechanically. I hope that's not the case.
Back on point: If two players have the characters with the same role, achieving a close equality, I think skill will still rewarded the skilled and thoughtful player who craves that level of mastery.
I just can't speak of anything concrete beyond what the sample characters can do, although "Keywords" gives me a strong indication that skilled players will be able to exploit (the good 'exploit') combos and team synergies. When we see a full powerset we'll know.