Wormwood
Adventurer
Oh I'm sure that's true.Brown Jenkin said:Not too everybody.
But thanks to my Real-Life Ignore List™ feature, I don't have to game with those people.
Oh I'm sure that's true.Brown Jenkin said:Not too everybody.
Mustrum_Ridcully said:but he is still 100 % useful in a fight party vs monsters.
Ipissimus said:Now, Game Mastery. I knew there was a reason I hated M:tG, but that's beside the point. The big problem with game mastery is that, eventually, every character is the same. Forget the dude who plays the same character since middle school, every wizard you ever play, every fighter, every rogue, every character will eventually fall into one of the optimal builds for the class. Every Wizard has magic missile and fireball. They also take Archmage with Mastery of the Elements as soon as possible. No fighter ever uses a 2-handed sword because TWF deals more damage. Everyone plays a human or elf because the racial benefits are optimal.
phloog said:Absolutely you sometimes want to play the role of a brave fighter who can take on any challenge, or a mighty wizard that can huck spells about. But sometimes I want to play a craven wizard, or some other character that just stinks in battle.
Cirex said:In short, I defeated one of the sub-bosses, supposed to be very hard for a team of 4 PCs and 2 DMPCs by myself,
To clarify: I am not talking about about any of the existing Leader implementations. it is pretty clear that they all use attacks as part of their powers. But you could theoretically create a Leader Class that will never attack anyone, but still grant all the necessary damage, to-hit bonus, movement bonus and extra attacks to his allies that he is equivalent to a full character.Torchlyte said:There is little evidence to suggest that.
Mustrum_Ridcully said:I think that for D&D, characters that are "intentionally bad at combat" are a bad idea. D&D (and many other RPGs) rely a lot on combat. If you can't contribute there, 2 problems arrive:
- For the "non-combattant", every instance of combat risks becoming boring. Considering the time you need to spend in combat, that can be very bad for your play experience.
((SNIPPED STUFF) .
I agree. I just meant to point out for the non-mathematicians that "+.275 per swing" is slightly less crappy than it sounds.Torchlyte said:SCIENCE! and NUMBERS!
hong said:It's very easy to create a character who doesn't contribute in a fight. Just don't roll the dice.