Reynard
aka Ian Eller
Tone is difficult to parse in text only communication. watchagonnado?It was a joke that you decided to take seriously. Why did you do that?
Tone is difficult to parse in text only communication. watchagonnado?It was a joke that you decided to take seriously. Why did you do that?
probably because you consistently refused to answer their question…It was a joke that you decided to take seriously. Why did you do that?
Thanks, but no, that was well later. I just said new games can bring innovations. I didn't realize that was controversial.probably because you consistently refused to answer their question…
It wasn't controversial. We were having a discussion. I was curious what innovations in tactical play you considered modern. Then you got coy.Thanks, but no, that was well later. I just said new games can bring innovations. I didn't realize that was controversial.
I’m not the person you are asking, but I do have Draw Steel. The only particularly ‘modern’ element in my opinion is the use of an evolution of the PbtA tiered success mechanism. For example, in combat you will always do some / average / more damage. There is no ‘miss’ result. Skills are different in so much as there is a ‘fail’ result that can happen.
I don't think either zones or narrative positioning would be good choices for a X-Com like, since a big part (at least half) of that genre is explicit ranges, areas of effect, cover mechanics and the like. Zones do that stuff okay in "regualr" RPGs, but I think are too loose for something with a high focus on tactical scenarios.
This I agree with wholeheartedly.
Ah, I see the confusion now. I didn't say anything about innovations in tactical play. Not to say there isn't any, I'm sure there are examples. But I meant that modern mechanisms being added around the tactical play to modern games. Things like the group skill check from 4e, which has been changed and innovated on in later games.It wasn't controversial. We were having a discussion. I was curious what innovations in tactical play you considered modern. Then you got coy.
not sure how that was later, it was the very last exchange you two had, after you avoided answering repeatedly on the pages before itThanks, but no, that was well later.
it isn’t, no one was questioning that. The question wasI just said new games can bring innovations. I didn't realize that was controversial.
I am curious what you consider the "modern mechanisms." I don't have Draw Steel, so I don't know how fundamentally different from, say, Savage Worlds its tactical play elements are.
The post above yours. Hopefully that will get the gun pointed away from me lolnot sure how that was later, it was the very last exchange you two had, after you avoided answering repeatedly on the pages before it
it isn’t, no one was questioning that. The question was
and you still have not answered it
That’s probably fair. Meta currencies, things like the Doom pool from Cortex and so on, the escalation dice from 13th Age, are all familiar to me so they didn’t jump out.wouldn't you consider Malice and heroic resources modern-ish at least?