Will the complexity pendulum swing back?


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I’m not the person you are asking, but I do have Draw Steel. The only particularly ‘modern’ element in my opinion is the use of an evolution of the PbtA tiered success mechanism. For example, in combat you will always do some / average / more damage. There is no ‘miss’ result. Skills are different in so much as there is a ‘fail’ result that can happen.

I'm going by third party descriptions, but wouldn't you consider Malice and heroic resources modern-ish at least?
 

I don't think either zones or narrative positioning would be good choices for a X-Com like, since a big part (at least half) of that genre is explicit ranges, areas of effect, cover mechanics and the like. Zones do that stuff okay in "regualr" RPGs, but I think are too loose for something with a high focus on tactical scenarios.

This I agree with wholeheartedly.

I think your first reaction here suggests you've gotten confused which thread you're in (I realize there's a lot of overlapping topic there).
 

It wasn't controversial. We were having a discussion. I was curious what innovations in tactical play you considered modern. Then you got coy.
Ah, I see the confusion now. I didn't say anything about innovations in tactical play. Not to say there isn't any, I'm sure there are examples. But I meant that modern mechanisms being added around the tactical play to modern games. Things like the group skill check from 4e, which has been changed and innovated on in later games.

Sorry, in my mind, I was just saying, "new games bring new things to the table" and I was being asked for receipts and that was pretty laughable to me. The written medium of the internet at it's best lol
 

Thanks, but no, that was well later.
not sure how that was later, it was the very last exchange you two had, after you avoided answering repeatedly on the pages before it

I just said new games can bring innovations. I didn't realize that was controversial.
it isn’t, no one was questioning that. The question was
I am curious what you consider the "modern mechanisms." I don't have Draw Steel, so I don't know how fundamentally different from, say, Savage Worlds its tactical play elements are.

and you still have not answered it
 

not sure how that was later, it was the very last exchange you two had, after you avoided answering repeatedly on the pages before it


it isn’t, no one was questioning that. The question was


and you still have not answered it
The post above yours. Hopefully that will get the gun pointed away from me lol
 

wouldn't you consider Malice and heroic resources modern-ish at least?
That’s probably fair. Meta currencies, things like the Doom pool from Cortex and so on, the escalation dice from 13th Age, are all familiar to me so they didn’t jump out.

But I’ve never played a PbtA system so that stood out for me personally.
 
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