... not sure I understand the question. 1-handed weapons for S&B fighters & warlords (and TWF rangers), two-handed high-damage weapons for big-damage secondary-striker fighters, bows for the archer-ranger, dagger (light blades) for the rogue... ?Question what are the basic functional weapons to support the majority of Warlord / Fighter / Ranger / Rogue builds?
... not sure I understand the question. 1-handed weapons for S&B fighters & warlords (and TWF rangers), two-handed high-damage weapons for big-damage secondary-striker fighters, bows for the archer-ranger, dagger (light blades) for the rogue... ?
Right, I remember now. A solid idea.Well I am designing martial techniques which are analogs to weaponry ... knife hand strike... lunging punch and karate chop, fly spin kick, etc etch..
Weapons are mostly just a matter of fluff and opening up feat trees and power specials. You use a spear, you can use the Spear Push feat and some fighter powers gain an extra rider. You use a dagger, you can SA. Etc...I want to make sure that the weapons most used by the classes have a nod of some sort and maybe afew that do not. Ie a superior Glaive.
Question what are the basic functional weapons to support the majority of Warlord / Fighter / Ranger / Rogue builds?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.