Bedrockgames
I post in the voice of Christopher Walken
The effect could be interpreted as cinematic, but the act itself of resting for the night( or for a few hours) is not cinematic. You aren't getting that cinematic action is being defined in terms of adventure pacing and game play, not in terms of the campaign world.
Or to put it more simply, it's not about cinematic, but cinematic action, and the action is as important as the cinematic. Where resting for hours fails is where it ruins the action.
I disagree. And it is level/hr healing. Pretty darn cinematic if you ask me (for the reasons ihave already stated. You are just working with an unusually narrow definition of cinematic action. Characters in cinematic action games can still get hurt. But they have things like luck points and hp to buffer that.