Bedrockgames
I post in the voice of Christopher Walken
In 4e, this is achieved via the minions monster type.
i know. I would keep the minion rules if I were making a cinematic D&D. Games like savage worlds do something quite similar
In 4e, this is achieved via the minions monster type.
In 4e, this is achieved via the minions monster type.
In 4e, this is achieved via combination of healing surges - hit point reserves that require actions to unlock - and encounter and daily powers - output spikes that require attention to resource management to use effectively, and that straddle a whole range of output metrics: damage, conditions, buffs, moves, action economy advantages, etc.
That's the advantage of doing it via powers rather than just hero points: you can increase the sophistication of the range of options without having to perfectly balance every option across every other one, because the power system puts a natural brake on spamming. (Psionics is different in this respect, and is a known source of issues in 4e.)
In 4e, this is achived via minion, standard, elite and solo monster types.
Seriously, the version of D&D with "bennies" and "hero points" to support cinematic action has been designed and is currently on sale!
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In 4e, this is achieved via the minions monster type.
In 4e, this is achieved via combination of healing surges - hit point reserves that require actions to unlock - and encounter and daily powers - output spikes that require attention to resource management to use effectively, and that straddle a whole range of output metrics: damage, conditions, buffs, moves, action economy advantages, etc.
That's the advantage of doing it via powers rather than just hero points: you can increase the sophistication of the range of options without having to perfectly balance every option across every other one, because the power system puts a natural brake on spamming. (Psionics is different in this respect, and is a known source of issues in 4e.)
sensibilities too. For me, that's part of the cleverness of 4e's design, and something that would be lost if you just went to AD&D or 3E plus hero points.)
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Seriously, the version of D&D with "bennies" and "hero points" to support cinematic action has been designed and is currently on sale!
" motif.
I don't view the current state of affairs as neglect. Neglect implies that some obligation exists. WotC doesn't owe me anything. I don't owe WotC anything. What I see is a superficial analysis of what 4e players value. Presentation, design, and strong mechanics that fit together well are important to me. I don't expect or want a retread of 4e, but the impression I have is my fiction first priorities, expectancy of designing a game for the action at the table, and basing mechanics on strong mathematical analysis driven by a coherent design agenda are no longer priorities for WotC.
Oh well. I still have plenty of other games that suit my needs, and WotC might still prove me wrong. If they do they'll have my business. I also hope they continue to release more of the 4e catalog on DTRPG.
I don't think WotC owes me anything as a 4E fan, but if the 'modular D&D for everybody' they keep advertising Next to be isn't going to include 4E, they should stop being evasive about it and fess up.
No it doesn't. By that logic, every other concept or issue not visited yet, such as the Bard, Gnomes, Paladins, Rangers, Druids, Warforged, etc., etc., etc., are evidence of neglecting them. And that's just not so.
Not getting to it yet is not neglect.
To quote old Inigo Montoya: I do not think that word means what you think it means.
It does include 4E. It may not include enough of what you want...yet...but it does include 4E. Just as it includes 3E, 2E, 1E, OD&D, etc., though doesn't include all of them either (just bits and pieces at this point).
There is no factual or logical basis present for such negative assumptions about 5E.
Well i am not sure every encounter needs the kind of tension where pcs are brought back to the brink then overcome in the final moments every single encounter to be cinematic. Tat isnt my idea of cinematic. For me its about giving the gm the tools to scultp each encounter appropriate. I am doing a wuxia campaign now so will use that as an example.I want my wuxia campaign to follow the physics of a hong kong action movie. Let's say I have an adventure based loosely on come drink with me where the pcs are warriors or monks sent to investigate the kidnapping of a local noble. The noble has been kidnapped by a gang of bandits who have taken up in a local monestary because the head of the order is corrupt. If they go to the village and stay at the tavern the bandits are planning to attack them should the players make themselves known. I dont need the bandits to drop pcs, cut deep into their hp or anything like that. This is meant to feel like that first scene with cheng pei pei kicking butt. So these are all going to be one hp thugs with terrible ACs, to hit and damage. But if the pcs go to the temple, i want it to be a bgger challenge. So there will be one guy with a full amount of pc style hp, three or so half hp guys, and a bunch of 1 hp nobodies (obviously this stuff is very dependant on how the rest of the system works and how any hp pcs have, so these might not be the exact arrangement). This is just a vague notion. Without crunching numbers and running playtests with a full system i really cant answer your question very well. For me though, this wuld robably work just fine. The trick is setting the pc hp correctly and that would probably need a dial to accomodate different cinematic styles. For artial arts genres the pcs would definitely want to have a lot and be able to toss mooks aside like candy? I think burning through hp to do extra damage, avoid hits, get rerolls, etc would work well but again would need to run actual numbers and do playtest to get real info. For starting hp i would lean on having them start pretty good because for cinematic you can be a hero out of the gate. But i might make the full range tighter so the game isnt too dificult for the gm because the power spectrum is so large.