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Well i am not sure every encounter needs the kind of tension where pcs are brought back to the brink then overcome in the final moments every single encounter to be cinematic. Tat isnt my idea of cinematic. For me its about giving the gm the tools to scultp each encounter appropriate. I am doing a wuxia campaign now so will use that as an example.I want my wuxia campaign to follow the physics of a hong kong action movie. Let's say I have an adventure based loosely on come drink with me where the pcs are warriors or monks sent to investigate the kidnapping of a local noble. The noble has been kidnapped by a gang of bandits who have taken up in a local monestary because the head of the order is corrupt. If they go to the village and stay at the tavern the bandits are planning to attack them should the players make themselves known. I dont need the bandits to drop pcs, cut deep into their hp or anything like that. This is meant to feel like that first scene with cheng pei pei kicking butt. So these are all going to be one hp thugs with terrible ACs, to hit and damage. But if the pcs go to the temple, i want it to be a bgger challenge. So there will be one guy with a full amount of pc style hp, three or so half hp guys, and a bunch of 1 hp nobodies (obviously this stuff is very dependant on how the rest of the system works and how any hp pcs have, so these might not be the exact arrangement). This is just a vague notion. Without crunching numbers and running playtests with a full system i really cant answer your question very well. For me though, this wuld robably work just fine. The trick is setting the pc hp correctly and that would probably need a dial to accomodate different cinematic styles. For artial arts genres the pcs would definitely want to have a lot and be able to toss mooks aside like candy? I think burning through hp to do extra damage, avoid hits, get rerolls, etc would work well but again would need to run actual numbers and do playtest to get real info. For starting hp i would lean on having them start pretty good because for cinematic you can be a hero out of the gate. But i might make the full range tighter so the game isnt too dificult for the gm because the power spectrum is so large.[MENTION=85555]Bedrockgames[/MENTION], its hard to say how that would work without knowing what sort of assumptions there would be about hit points. In other words what do level 1 PCs start with? I'm not sure how you would get tension within an encounter. If I have enough hit points to burn on various heroic actions etc then at the start of the first encounter of the day I'd imagine my PC would be pretty loaded with hit points. It sounds like in general the PCs would have more hit points than the monsters do.