Savage Wombat
Hero
Your adamant defense of 4E is well noted. Not all agree with you.
Moving on.
Moving on.
I was referencing 4e I didnt think his grognard reaction was towards 5e
The answer to this question is already clearly written in the game's past. AD&D was mechanically stagnant for 20 years, because TSR wouldn't innovate.
Trying to be the same results in you being the same, or failing. That's not exactly aspirational.
This was a bad thing?
If WotC truly wants to create a new 'all encompassing' D&D, I think that simply going backwards to old editions is Not the answer. The percentage of people who prefer the old systems seems rather niche to me.
What would seem to be the best thing WotC could do at this point is to be progressive with the game system. Open their eyes to the many other great models of systems that are out there. To go forward, WotC should look to the "feel" of the old systems and create a new game system that works better than those old systems to create the same feel. They also need to embrace that players are very different. People love their D&D, but want to be able to play different games with it. Some want High Fantasy, some want Tolkienesque Fantasy, some want Grim & Gritty Fantasy, some want Sword & Sorcery Fantasy. The system needs to include options to make these games work. For instance the old AC/HP system works for some genres but something like a Defense/Vitality/Wounds system is by far better for genres like Grim & Gritty.
@El Mahdi
I never said what WotC is trying to isn't innovative. I was more directing my comment to the repetition of comments that are basically saying "I want X edition or its going to be garbage." This is why I say that simply looking backwards is not the solution. I also disagree that new mechanics cannot exist in D&D and it still feel like D&D. There are plenty of ideas and systems that work perfectly well and still feel like D&D. Just as a single example, as I noted, the Vitality/Wound concept. This is nothing new and has been proposed on the boards since at least 2E days. HP is not the only option. Should HP be the base rule? Sure. It's a "Tradition!" in D&D. Should it be the ONLY option? No. As a modular option Wounds and Vitality, Armor as DR, Stress Damage, etc. should all be explored as possible new mechanical options. Just because it didn't exist in a previous version of D&D doesn't mean it can't be a part of the new D&D.
Money talks, as they say. We're talking about a small audience who hasn't bought anything in 20 years, after more than 2 editions, it's a lot more of "I like what I've got" than "Wizards hasn't made me happy" yet. Wizards isn't going to reclaim any massive market share through the oldschool guys. They are at best fairweather friends, as long as Wizards does everything to make them happy, they'll buy, soon as Wizards does something else, caters to a new audience, they're gone. That doesn't sound like a reliable market to me.
Wounds and Vitality
Armor as DR