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Guest 85555
Guest
Honest question. What separates D&D from Runequest or MERP, aside from the basic mechanics of SDCIWC, hit points, AC and Saving Throws?
These are the big differences that come to mind for runequest
Levels
D&D doesn't have hit location
Classes
Vancian magic (RQ uses spell points)
Core mechanic
Cults
RQ is skill-based
MERP, I am less familiar with. I played it though and it was definitely a different experience than D&D. It uses the rolemaster system which Does have levels (however I seem ti recall these a bit distinct from the D&D approach to leveling) but uses a percentile core mechanics and is known for its critical hit tables. It also has actual injuries your character can suffer from combat. Like RQ it is skill based. pretty sure it had three types of magic.