Shortman McLeod
First Post
Mourn said:I crave mechanics too. But I also crave the design philosophy for those mechanics so I can have more context. I don't like to just see what a designer has done, but also the how and the why.
You are convinced, I suppose, that this preview product will actually spell out all the how and why of 4e game design?
I tend to think these preview books are more like glorified advertisements that will contain the word "cool" about fifty million times. I highly doubt the game designers will show us too many actual cards. They'll instead tell us things that will seem to the uninitiated to be "the secrets of game design", etc.