Baldurs_Underdark
Hero
Player skills:
Legendary poor deception. If the player succeeds a saving throw, it can choose to fail instead.
Legendary poor deception. If the player succeeds a saving throw, it can choose to fail instead.
Yes, it's about player effort, not ability.Do you control for players not great at roleplaying?
"Poor liar" sounds like a perfectly acceptable character flaw to me. I'd allow it. I would offer the player a compensating advantage, but if they really didn't want to take one I wouldn't force one on them.
Inspiration for such roleplaying IS the appropriate advantage.
This is my initial reaction, but I think it's missing something.
I think that a player choosing to penalize his roll is actually a player choosing to give himself a bonus, but changing his goal.
So you have the kobold who tells lies poorly. If a player penalizes his own roll (or takes the lower of two rolls), he's not trying to fail at deceiving someone, he's trying to succeed at being unpersuasive (and giving himself an effective bonus on the roll). Or worse, he's saying that he grants his opponent an automatic success, which goes against "only I decide if bonuses apply."
The solution is that, when a player wants disadvantage or to lose a contest, the player has to change the goal and try to succeed at the new goal.
The kobold's player, instead of trying to fail at lying well, tries to succeed at lying poorly. Then the GM 1) decides if a roll is needed, and 2) sets an appropriate difficulty, and the player doesn't even worry about trying to self-impose disadvantage.
So I'm curious. Would any DM's here allow a player to choose or request to have disadvantage on a roll they normally wouldn't have disadvantage on?
Reason I'm asking is because I'm about to play a Kobold character that is a horrible liar. He gets visibly nervous and starts licking his eye (as reptiles do). I feel like anytime he would attempt deception rolls, he would be at disadvantage. But he doesn't have any mechanical reason for constant disadvantage. And this isn't a matter where I'm asking for any kind of compensating mechanical benefit (like advantage on insight checks). I'm not looking for anything like that.
And this got me thinking, in general how would you handle this at your table? Would you allow a player to request disadvantage?
Please don't try to tell me what's appropriate at my table.