Wing and Sword: a d20 Modern military campaign [METAGAME]

Normand
Surprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack)
3rd round: Stands from kneeling (move), advances (move), kneels (free)
4th round: TBD

Marcel
Suprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack), requests orders (free)
3rd round: Stands from kneeling (move), advances (move)
4th round: TBD

Pyotr
Surprise: Dead Aim (move)
1st round: Dead Aim (move), fires rifle (attack)
2nd round: Dead Aim (full-round)
3rd round: TBD
4th round: TBD

Vidal
Suprise: fires rifle (attack)
1st round: fires rifle (attack), moves prone (free)
2nd round: fires rifle (attack)
3rd round: fires rifle (attack)
4th round: TBD
 
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Alright.. The fells are retreating towards B2, correct? Assuming that to be so, I'll have Normand make his way to the bushes in E2. I think that'll take 2 rounds (in round 4 he'll only be able to stand, and then make his way one square over, then he should be able to move to the bushes and drop prone in those bushes in the following round?)

So assuming that to be correct, I'll post with him standing and starting his run, then later on I'll post him making it there (assuming he doesn't get shot in the mean time..) If I'm wrong about anything, I'll edit and correct accordingly.
 

Sorry about the hold-up on posting this week. I've been real sick all week and still working 14 hr days, but all seems pretty much resolved now. As for the damage, I realized after finally scoring a hit that I didn't even know how much damage the MAS does. Oops!

Edit: I edited the damage into the post with the attack roll.
 
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знаток said:
Sorry about the hold-up on posting this week. I've been real sick all week and still working 14 hr days, but all seems pretty much resolved now.
Hope you're feeling better!

Update through the 4th round, in progress...

Normand
Surprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack)
3rd round: Stands from kneeling (move), advances (move), kneels (free)
4th round: TBD - stops per Sgt. Neumann's order?

Marcel
Suprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack), requests orders (free)
3rd round: Stands from kneeling (move), advances (move)
4th round: Advances (move), kneels (free) - attempt to stabilize Martinez (DC 15) (attack)?

Pyotr
Surprise: Dead Aim (move)
1st round: Dead Aim (move), fires rifle (attack)
2nd round: Dead Aim (full-round)
3rd round: Fires rifle (attack)
4th round: TBD - checks Gonzalez's rifle?

Vidal
Suprise: fires rifle (attack)
1st round: fires rifle (attack), moves prone (free)
2nd round: fires rifle (attack)
3rd round: fires rifle (attack)
4th round: TBD - radios aircraft?

We'll be continuing in initiative order for resolving actions - the encounter isn't done yet...
 

Update through the end of the 4th round...

Normand
Surprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack)
3rd round: Stands from kneeling (move), advances (move), kneels (free)
4th round: Holds position - Spot check
5th round: TBD

Marcel
Suprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack), requests orders (free)
3rd round: Stands from kneeling (move), advances (move)
4th round: Advances (move), kneels (free), stabilizes Martinez (attack)
5th round: TBD - if Marcel wants to try to raise Martinez's HP to 0 or above, he needs to take a full-round action to treat the injury (DC 15, restore 1d4 hit points)

Pyotr
Surprise: Dead Aim (move)
1st round: Dead Aim (move), fires rifle (attack)
2nd round: Dead Aim (full-round)
3rd round: fires rifle (attack)
4th round: checks Gonzalez's rifle per Sgt. Neumann's orders
5th round: TBD

Vidal
Suprise: fires rifle (attack)
1st round: fires rifle (attack), moves prone (free)
2nd round: fires rifle (attack)
3rd round: fires rifle (attack)
4th round: makes radio contact with spotter plane
5th round: TBD

NOTE: I don't know if anyone else has had a problem accessing the Vacuum Elemental dice-roller, but if you do, try Nadaka's DiceBox instead.
 

Vidal is reloading his weapon because the descriptions I found online of the MAS 36 say it has a 5-round magazine capacity. If you want me to stick with the 10, let me know. MAS 36 Specifications The character sheet reflects both.
 
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знаток said:
Vidal is reloading his weapon because the descriptions I found online of the MAS 36 say it has a 5-round magazine capacity. If you want me to stick with the 10, let me know. MAS 36 Specifications The character sheet reflects both.
Good catch - it's listed as a five-shot rifle in the Osprey book as well, but I wrote it down wrong in my notes.

:o

I'll make the change on my consumables page as well - thanks!
 

Updated through 5th round, in progress...

Pyotr
Surprise: Dead Aim (move)
1st round: Dead Aim (move), fires rifle (attack)
2nd round: Dead Aim (full-round)
3rd round: Fires rifle (attack)
4th round: Checks Gonzalez's rifle per Sgt. Neumann's orders (move) – returns it to Gonzalez?
5th round: TBD
6th round: TBD

Vidal
Suprise: Fires rifle (attack)
1st round: Fires rifle (attack), moves prone (free)
2nd round: Fires rifle (attack)
3rd round: Fires rifle (attack)
4th round: Radios spotter plane (move), reloads* (move) – Spot check
5th round: TBD
6th round: TBD

Normand
Surprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack)
3rd round: Stands from kneeling (move), advances (move), kneels (free)
4th round: Holds position - Spot check
5th round: TBD
6th round: TBD

Marcel
Suprise: n/a
1st round: Fires rifle (attack)
2nd round: Fires rifle (attack), requests orders (free)
3rd round: Stands from kneeling (move), advances (move)
4th round: Advances (move), kneels (free), Treat injury – stabilizes Martinez (attack)
5th round: Treat Injury – restore hit points (full round)
6th round: TBD

*знаток, check me on this: I have Vidal firing four rounds, which means there's still one round left in the mag he swapped out, correct? I don't mean to be nitpicky here but ammunition is likely to matter in this encounter.

As a reminder, overall initiative order is as follows –
Pyotr (18)
Legionnaire scouts (Martinez, Dinter) (15)
Sgt. Duval and legionnaire NCOs (Neumann, Lavareaux) (11)
Fellaghas (9)
Vidal (8)
Normand (7)
Legionnaire riflemen (Berg, Gonzalez) (3)
Marcel (1)
 

The Shaman said:
*знаток, check me on this: I have Vidal firing four rounds, which means there's still one round left in the mag he swapped out, correct? I don't mean to be nitpicky here but ammunition is likely to matter in this encounter.
That's correct. My sheet in the rogue's gallery reflects that in teal. If he's reloaded, he has two spare magazines, one with 5 rounds and one with 1 round. I couldn't find anything to say that you could leave a round chambered, so I assumed you can't.
 

знаток said:
I couldn't find anything to say that you could leave a round chambered, so I assumed you can't.
I didn't see anything in my reading one way or the other, but since the MAS-36 is a bolt-action rifle, it seems like you should be able to leave a round in the pipe, withdraw the empty box, and replace it with a fresh box. I'm pretty sure my dad's old carcano worked that way, and it was the same vintage as the MAS-36.

Your call - just let me know what you want to do and I'll make the note on my consumables list.
 

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