Well...
YOU MADE IT!
We still have some odds and ends to finish in our current encounter, but to get a head-start on our next adventure,
Life During Wartime, here is your revised equipment list...
Standard player character equipment list
Assault load
M1947/56 “leopard”-pattern jump smock and trousers (woodland camouflage pattern) with
silver jump wings over right pocket,
1st REP badge on right pocket, rank insignia on left sleeve, t-shirt, underwear
-- Compass
-- Wound kit (treat as first aid kit)
M1956 steel helmet with camouflage net cover and ‘parachutist’ cross-straps
Green beret with
silver parachutist badge
M1950 web belt with suspenders
-- Three (3) magazine pouches containing two (2) box magazines each
-- Two (2) grenade pouches – two (2) anti-personnel fragmentation grenades, one (1) white phosphorous grenade, one (1) smoke grenade (white)
-- Two (2) M1952 canteens in covers
-- M3 combat knife in sheath
Jump boots and wool socks
Dog tags
Weapons – see personal equipment below
Marching load
Rucksack (total weight 25 lb.)
-- Mess kit
-- Rations (2 days)
-- Canteen and cover
-- Toilet articles and towel
-- Spare socks (2 pair)
-- Entrenching tool and cover
-- Multi-purpose tool
-- Quilted wind jacket
-- Wool helmet liner
-- Nylon poncho and cloth liner
Sustainment load – this is usually at the 1
e REP base in Zeralda unless otherwise noted
Foot locker
-- Spare battle dress
-- Khaki ‘walking-out’ uniform – with ribbons (if applicable) and unit citation
forrageur
-- Dress uniform including
epaulettes de tradition (red and green shoulder epaulets),
ceinture bleu (blue sash), white belt, harness, and gaiters, and (of course) the
kepi blanc – with medals (if applicable) and unit citation
forrageur
Personal equipment assignment
Marcel
Add medical kit in musette bag to assault load – add surgery kit in musette bag to marching load
Remove grenades and pouches from assault load and entrenching tool from marching load
Replace magazines and pouches with one (1) magazine pouch containing two (2) spare magazines each
Weapon – M1A1 Carbine semiautomatic rifle with folding stock
-- M1A1 Carbine (Dmg. 2d10/Crit. 20/Ball./Rng. 60’/Rate S/Mag. 15/Size L/6 lb.)
Normand
Add eight (8) rifle grenades (
treat as 40mm fragmentation grenade per Modern rules) in musette bag to assault load
Weapon – MAS-49/56 semiautomatic rifle with integral grenade launcher
-- MAS-49/56 (Dmg. 2d8/Crit. 20/Ball./Rng. 80’/Rate S/Mag. 10 box/Size L/10 lb.)
Pyotr
Replace magazines and pouches with two (2) magazine pouches containing five (5) magazines each to assault load
Weapon – MAT-49 submachine gun
Optional weapon – personal sniper rifle carried in case
-- MAT-49 (Dmg. 2d6/Crit. 20/Ball./Rng. 50’/Rate A/Mag. 32 box/Size L/9 lb.)
Vidal
Add Motorola SCR-536 ‘handie-talkie’ radio to assault load
Replace magazines and pouches with two (2) magazine pouches containing five (5) magazines each to assalut load
Weapon – MAT-49 submachine gun
-- MAT-49 (Dmg. 2d6/Crit. 20/Ball./Rng. 50’/Rate A/Mag. 32 box/Size L/9 lb.)
The entrenching tool is considered a simple weapon with the following stats:
Entrenching tool (Simple) (Dmg. 1d6*/Crit. 19-20/Bludg./Rng. – /Size M/2 lb.)
*
If you take Exotic Melee Weapon Proficiency (entrenching tool), the damage increases to 1d8 and change damage to Slash./Bludg.
Please cut-and-paste this list into your character sheets in the Rogues Gallery and make the changes noted for your personal equipment. You may add other personal equipment such as sunglasses, wristwatches, lighters, and so on at your discretion, but please do so before we start the next adventure – normally Modern assumes that these items are ‘on-hand’ but due to the environment in which you’ll be serving much of your time, ‘on-hand’ equipment isn’t readily available, so what's on your sheet is what you have. It’s also a nice way to personalize your character. You’ll have the opportunity to pick up additional personal gear while on leave – the other members of your section may inspire you to find some items when you finally get a pass...
I'm going to add an updated house rules post in the next day or so - it just codifies some of the stuff that came up in the course of play and adds a couple of HR that will probably have nothing to do with
Wing and Sword, but I'm throwing them in anyway since it's my generic house-rule compendium for Modern.
I'll also be handing out your 'homework' assignments in the next couple of weeks, to flesh out certain details about your character backgrounds so that I can work them into the campaign.
Hope you're all having as much fun as I am!
