Wing and Sword: a d20 Modern military campaign [METAGAME]


log in or register to remove this ad

The Shaman said:
End of round 38, and WE ARE NO LONGER IN INITIATIVE ORDER! WOO-HOO!

Pyotr has a clear shot at the two fells retreating if he wants to take it.

Good job, legionnaires. :)


:D :D

*cue sappy music*

You make me soo
Very happy!

WHOOO HOO! Good work, everyone! Time to take some serious healing time...

Edit: Actually, Shaman, is it possible to post a list of everyone who need's Marcel's attention? I lost track a while back...
 

Bobitron said:
:D :D

*cue sappy music*

You make me soo
Very happy!

WHOOO HOO! Good work, everyone! Time to take some serious healing time...

Edit: Actually, Shaman, is it possible to post a list of everyone who need's Marcel's attention? I lost track a while back...
I second that commotion! I don't believe I've ever played 38 consecutive rounds of combat (or survived 37). Bravo, GM!
 

Wow. That was quite the encounter, and it got me worried for Normand and his boon companions at quite a few moments. Which, of course, is the hallmark of a good encounter!
 

Wow.

I feel like I should smoke a cigarette or offer you guys cab fare home or something. ;)

My wife could tell when I was running my end of the action by the sound of the d20 being rolled over and over and over on the desk in our office. She even noticed that I was rolling less as the engagement went on and asked it that meant the heroes were losing - I told her, no, that means they're winning. :)
Barak said:
That was quite the encounter, and it got me worried for Normand and his boon companions at quite a few moments. Which, of course, is the hallmark of a good encounter!
Glad you enjoyed. I admit there were a couple of times when I thought, "Oh crap, I totally hosed these guys!" :o

Bobitron, Marcel should ask around about who's wounded. You've also got a couple of missing legionnaires...
 


Cool! Will go read right after posting this. :)

Just wanted to make sure you noticed I edited in my previous post a little bit this morning.. As I went to bed last night, I got a weird look from my wife when I blurted out ":):):):)! I forgot to make sure they were dead!"

It wasn't -quite- out of context.. I'm reading W.E.B. Griffin right now, and while it's the wrong units (they're marines, not legionnaires) and the wrong time period (they're currently in WWII), the -feel- of the thing is pretty similar, which is cool.
 

Barak said:
I'm reading W.E.B. Griffin right now, and while it's the wrong units (they're marines, not legionnaires) and the wrong time period (they're currently in WWII), the -feel- of the thing is pretty similar, which is cool.
I'm glad to hear that - that's exactly the effect I was hoping we'd achieve.

Modern is supposed to be 'cinematic', but I think PbP games should strive to be more 'literary'... ;)
 

I'm glad to hear that - that's exactly the effect I was hoping we'd achieve.

Modern is supposed to be 'cinematic', but I think PbP games should strive to be more 'literary'...

I think it's working pretty well. And I'll try to incorporate some traits of some of the character into my portrayal of Normand, which would be fun, I believe. For one, I've started tot think up of a few nicknames I'll use to address the other characters... :) I have a few ideas, but I'll have to do some research to make sure there's no anachronisms in a case or two.
 

Well...

YOU MADE IT! :D

We still have some odds and ends to finish in our current encounter, but to get a head-start on our next adventure, Life During Wartime, here is your revised equipment list...

Standard player character equipment list

Assault load
M1947/56 “leopard”-pattern jump smock and trousers (woodland camouflage pattern) with silver jump wings over right pocket, 1st REP badge on right pocket, rank insignia on left sleeve, t-shirt, underwear
-- Compass
-- Wound kit (treat as first aid kit)
M1956 steel helmet with camouflage net cover and ‘parachutist’ cross-straps
Green beret with silver parachutist badge
M1950 web belt with suspenders
-- Three (3) magazine pouches containing two (2) box magazines each
-- Two (2) grenade pouches – two (2) anti-personnel fragmentation grenades, one (1) white phosphorous grenade, one (1) smoke grenade (white)
-- Two (2) M1952 canteens in covers
-- M3 combat knife in sheath
Jump boots and wool socks
Dog tags
Weapons – see personal equipment below

Marching load
Rucksack (total weight 25 lb.)
-- Mess kit
-- Rations (2 days)
-- Canteen and cover
-- Toilet articles and towel
-- Spare socks (2 pair)
-- Entrenching tool and cover
-- Multi-purpose tool
-- Quilted wind jacket
-- Wool helmet liner
-- Nylon poncho and cloth liner

Sustainment load – this is usually at the 1e REP base in Zeralda unless otherwise noted
Foot locker
-- Spare battle dress
-- Khaki ‘walking-out’ uniform – with ribbons (if applicable) and unit citation forrageur
-- Dress uniform including epaulettes de tradition (red and green shoulder epaulets), ceinture bleu (blue sash), white belt, harness, and gaiters, and (of course) the kepi blanc – with medals (if applicable) and unit citation forrageur

Personal equipment assignment
Marcel
Add medical kit in musette bag to assault load – add surgery kit in musette bag to marching load
Remove grenades and pouches from assault load and entrenching tool from marching load
Replace magazines and pouches with one (1) magazine pouch containing two (2) spare magazines each
Weapon – M1A1 Carbine semiautomatic rifle with folding stock
-- M1A1 Carbine (Dmg. 2d10/Crit. 20/Ball./Rng. 60’/Rate S/Mag. 15/Size L/6 lb.)

Normand
Add eight (8) rifle grenades (treat as 40mm fragmentation grenade per Modern rules) in musette bag to assault load
Weapon – MAS-49/56 semiautomatic rifle with integral grenade launcher
-- MAS-49/56 (Dmg. 2d8/Crit. 20/Ball./Rng. 80’/Rate S/Mag. 10 box/Size L/10 lb.)

Pyotr
Replace magazines and pouches with two (2) magazine pouches containing five (5) magazines each to assault load
Weapon – MAT-49 submachine gun
Optional weapon – personal sniper rifle carried in case
-- MAT-49 (Dmg. 2d6/Crit. 20/Ball./Rng. 50’/Rate A/Mag. 32 box/Size L/9 lb.)

Vidal
Add Motorola SCR-536 ‘handie-talkie’ radio to assault load
Replace magazines and pouches with two (2) magazine pouches containing five (5) magazines each to assalut load
Weapon – MAT-49 submachine gun
-- MAT-49 (Dmg. 2d6/Crit. 20/Ball./Rng. 50’/Rate A/Mag. 32 box/Size L/9 lb.)

The entrenching tool is considered a simple weapon with the following stats:
Entrenching tool (Simple) (Dmg. 1d6*/Crit. 19-20/Bludg./Rng. – /Size M/2 lb.)

*If you take Exotic Melee Weapon Proficiency (entrenching tool), the damage increases to 1d8 and change damage to Slash./Bludg.

Please cut-and-paste this list into your character sheets in the Rogues Gallery and make the changes noted for your personal equipment. You may add other personal equipment such as sunglasses, wristwatches, lighters, and so on at your discretion, but please do so before we start the next adventure – normally Modern assumes that these items are ‘on-hand’ but due to the environment in which you’ll be serving much of your time, ‘on-hand’ equipment isn’t readily available, so what's on your sheet is what you have. It’s also a nice way to personalize your character. You’ll have the opportunity to pick up additional personal gear while on leave – the other members of your section may inspire you to find some items when you finally get a pass...

I'm going to add an updated house rules post in the next day or so - it just codifies some of the stuff that came up in the course of play and adds a couple of HR that will probably have nothing to do with Wing and Sword, but I'm throwing them in anyway since it's my generic house-rule compendium for Modern. ;)

I'll also be handing out your 'homework' assignments in the next couple of weeks, to flesh out certain details about your character backgrounds so that I can work them into the campaign.

Hope you're all having as much fun as I am! :cool:
 
Last edited:

Remove ads

Top