Wing and Sword: a d20 Modern military campaign [METAGAME]

Done.. I hope it looks correct. I didn't edit my Action points because I haven't had a chance to go back and look how many I have left, either 3 or 4 I think. I am enjoying this campaign very much and definately looking forward to its continuation. We'll have to pitch in and get you something for GM's day...
 

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shadowbloodmoon said:
Done.. I hope it looks correct.
Looks great - I like the personal touches!
shadowbloodmoon said:
I didn't edit my Action points because I haven't had a chance to go back and look how many I have left, either 3 or 4 I think.
I counted three spent, four remaining.
shadowbloodmoon said:
I am enjoying this campaign very much and definately looking forward to its continuation.
Me too! :)
 

Will do the cut and paste in a couple hours. :) I think i have one (1) action point left.. Yay me!

I got a question.. I see I get the cool rifle with the integrated grenade launcher.. Which is very cool with me.. But what's the range on the grenade launcher part?

Edit: Edited the equipment in. Oh, and I didn't say so before because I figured it went without saying, but what the heck: I'm really enjoying this game a lot, and am looking forward to seeing it go further as well!
 
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Barak said:
I see I get the cool rifle with the integrated grenade launcher.. Which is very cool with me..
Are you sure you don't mind? That can be changed if you'd rather be a regular voltiguer (with a MAT-49) instead of a grenadier-voltiguer.

I put that out there as one source suggested that the biggest, strongest men in the unit (typically the German recruits) usually ended up with either the light machine gunner or as the grenadier. Plus, I thought it might be fun! Boomstick! Whee! ;)

Operating a grenade launcher requires the Exotic Firearms Proficiency (grenade launcher) feat - there is a -4 non-proficiency penalty for characters without the feat. However, Normand is of course oriented to the weapon, so he's not completely non-proficient - we'll make the penalty -2 to represent the idea that he has a functional knowledge of the weapon, and if you decide you want to take the feat later (at your discretion - it's not required), that means he's invested the extra effort to gain complete proficiency. Does this sound alright with you?
Barak said:
But what's the range on the grenade launcher part?
The book cites 70' for the M79, and I planned on going with that, but I think I'm going to do a little research before I say for sure. I'll get back to you before we start out next adventure to confirm this.
 

Hmm let's see. I can have a "regular" rifle, or one that can also shoot grenades.

I'm fine with the grenade-launcher.. ;)

And if Normand would -regularly- carry the weapon, I would take that feat when we do level.. That's the "problem" with that sort of campaign, you specialize with a weapon, and then some higher-up idiot with no knowledge "issues" you a different one.. But that's the military for you. :)

oh, and 70' sounds logical to me.
 


Darn it!

I was gonna have Normand nickname Vidal "Sassoon", but sadly it would be anachronistic. Too bad, especially in view of the opinion muslims have(had?) of the man, a fact I was unaware of before my reasearch. How fitting it would have been. Back to the drawing board, I guess.
 

Barak said:
And if Normand would -regularly- carry the weapon, I would take that feat when we do level.. That's the "problem" with that sort of campaign, you specialize with a weapon, and then some higher-up idiot with no knowledge "issues" you a different one..
You touched on something that bugs me a bit, something I noticed when I was statting NPCs for this game: feats and abilities like Weapon Focus, Weapon Specialization, and the various 'exotic' feats don't leave much room for growth - some of these NPCs have been around for a long time, served in different militaries, and so forth, yet they're expected to keep using the same gun for their entire career!?!

In a case like this, I would have no problem if later on you want to swap out the feat for another: for example, if Normand gets promoted to sergent later in the campaign, he'll be carrying the MAT-49 SMG - in that case, when your character levels up, I would allow you to swap EFP (grenade launcher) for Advanced Weapons Proficiency, to better take advantage of autofire. I would also allow a character with WS or WF from the Soldier AdC to make a one-time change.

Along similar lines, I'm working on a general house rule that would allow a character to swap a few skill points from time to time, to represent a character changing focus. I haven't hammered out the details yet.
Bobitron said:
I can only remember spending two action points, can you confirm that, Shaman?
Uh...I wasn't tracking APs on your expendables log - I used the dice roller dbase for that. Now that Vacuum Elemental is vaporized, I can't check, and I don't plan on going back through the whole thread. You're on the honor system, Bobitron! :)

I'm going to give знаток and shadowbloodmoon a chance to post then I'll do a 'postgame wrap-up' of the thread - it'll be a couple of days before the new game thread is posted, as I have to tie together the various strands created by this one. (A couple of you will be spending some time in the hospital...)

In the meantime, I need a roll from all of you: your characters are eligible for a couple of medals. I need two rolls each from знаток and Normand (eligible for the Wound Medal and a combat decoration), and one each from shadowbloodmoon and Bobitron (eligible for combat decorations only).

Medal Check = 1d20 + Charisma modifier + Reputation bonus + misc. bonus

You may expend an AP if you wish. If you receive a medal, you get a bump to your Reputation bonus - you may use your Reputation bonus as a modifier on any social skill check (Bluff, Diplomacy, Gather Information, and Intimidate) with anyone who has the Foreign Legion or other military allegiance, and it also adds a bonus to your Promotion Check when you level up. (In other words, a medal is a nice thing to have!)

Please post your Medal Check result in here in the METAGAME thread - your miscellaneous bonus for this check is +8. The results will be announced sometime in the next adventure... :)
 

Weee Medal Check!

10 and 23

I have a feeling I have good chances to get one, and bad chances to get the other.. :)

And I'm glad to hear your view about feats regarding weapons. From my own knowledge, it makes sense too. People can pick up how to use weapons pretty quickly, but that knowledge also fades quickly if left unused.. Which would be well-reflected by being able to switch "specific-weapons" feats for the same feat regarding a different weapon, assuming that weapon was used consistently.
 

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