Bobitron
Explorer
The Shaman said:Uh-oh, there are those high expectations again...
Hehe, don't sweat it. I'll try to be a bit more... low-key
Here's a quick background. Details to come this weekend.
Name: Marcel Benezet Fortier
Birthplace: Avignon, France
Born: Sept. 13, 1934, age 22
Class: Charismatic/Dedicated Hero 1/1, Military occupation
History: Born to a strict Catholic shop owner in the historic city of Avignon, Marcel was a bright student and outgoing youth. All his family's dreams were interrupted when Hitler's troops swept past the Maginot Line and thundered across France, taking Paris in June of 1940. His father, Philippe, was very active in the Resistance, helping to organize acts of defiance against the occupation. His family's home often served as a hiding place for Maquis and other Free French seeking refuge from the Vichy regime. He grew up hearing stories of the brave men defending France from the vile invaders, and wanted nothing more than to be a soldier in France's forces.
The war eventually drew to a close in late 1944. While Marcel was proud of the victory over the Germans, he felt let down that all the excitement had come to a close. At ten years old, his teachers noticed a strong talent with language and the sciences. He learned to speak English and Arabic by age 12, and his teachers were already grooming him to become a doctor by the time he was 16. Marcel enrolled in the prestigious Broussais-Hôtel-Dieu Medical School in Paris at age 18. He studied there for two years before growing weary of the banality of a normal life. Without so much as a good-bye to his family, he enlisted in the French Foreign Legion in search of adventure. Marcel hoped to travel the world and live up to the dreams of his childhood. He saw little reward in dealing with elderly patients complaining of colds in Paris.
Once he joined, Marcel was sent to replace recently deceased medic in a squad of Paras of the 1st Regiment Etranger de Parachutistes, serving in Algeria.
Personality: Marcel is a friendly young man, lacking the dark past that many of his fellow legionnaires have. He sees the mission in Algeria as an opportunity for adventure, rather than a duty. He left home to escape boredom, and tends to seek out excitement and danger, even when he probably should not. He has a reputation as being a romantic, and 'falls in love' with a new girl seemingly every month. Marcel recently picked up the penny whistle as a hobby, and can often be found playing it on his off-times around bivouac.
Goals: Marcel tends to live for the moment, and has difficulty planning for the long term. He feels guilty for leaving his family behind, but thinks his father might like to operate a shop in this warm climate (once these troubles are finished, of course). In general, though, he focuses on having a good time, getting his adrenaline pumping, and enjoying the camaraderie of the Legion.
Appearance: Marcel is a good looking young man of average build with a rakish charm. He smokes Gauloises at an alarming rate. Quick to smile and laugh, he is a great booster of morale in dark times.
Strength: 10 (+0, costs 2)
Dexterity 10 (+0, costs 2)
Constitution 10 (+0, costs 2)
Intelligence 14 (+2, costs 6)
Wisdom 16 (+3, costs 10)
Charisma 14 (+2, costs 6)
Speed: 30ft
Initiative: +0
Base Attack: +0 (+0 Charismatic, +0 Dedicated)
Melee Attack: +0 (+0 Base, +0 Str)
Ranged Attack: +0 (+0 Base, +0 Dex)
Defense: +1 (+0 Charismatic, +1 Dedicated, +0 Dex)
Hit Points: 9 (6 1st level, 3 2nd)
Fortitude: +2 (+1 Charismatic, +1 Dedicated, +0 Con)
Reflex: +1 (+1 Charismatic, +0 Dedicated, +0 Dex)
Will: +4 (+0 Charismatic, +1 Dedicated, +3 Wis)
Action Points: 7 (1 + 5 + 1 (1/2 Character level))
Reputation: +3 (+2 Charismatic, +1 Dedicated)
Wealth: +7 (+6 roll, +1 Occupation)
Skill points: 43 (36 Charismatic 1, 7 Dedicated 1)
Skills (*class skill)
Appraise
Balance +0
Bluff +5 (3 ranks, +2 Cha)
Climb +0
Concentration +0
Craft (Pharmaceuticals)* +4 (2 ranks, +2 Int)
Diplomacy +7 (3 ranks, +2 Trustworthy feat, +2 Cha)
Disguise +2 (+2 Cha)
Drive* +4 (4 ranks)
Escape Artist +0
Forgery +2 (+2 Int)
Gamble* +4 (1 rank, +3 Wis)
Gather Information +7 (3 ranks, +2 Trustworthy feat, +2 Cha)
Hide +0
Intimidate +2 (+2 Cha)
Investigate* untrained
Jump +1 (1 rank)
Knowledge (Military Science)* 3 (1 rank, +2 Int)
Knowledge (current events) +4 (2 ranks, +2 Int)
Knowledge (Local, Algiers) +4 (2 ranks, +2 Int)
Knowledge (Earth and Life sciences)* +3 (1 rank, +2 Int)
Listen* +3 (+3 Wis)
Move Silently +0
Navigate +2 (+2 Int)
Perform (penny whistle) +3 (1 rank, +2 Cha)
Profession* untrained
Read/Write Language (French, Arabic, English)* 2
Research +2 (+2 Int)
Ride +0
Search +2 (+2 Int)
Sense Motive* +5 (2 ranks, +3 Wis)
Speak Language (French, Arabic, English)* 2
Spot* +3 (+3 Wis)
Survival* +4 (1 rank, +3 Wis)
Swim +0
Treat Injury* +9 (5 ranks, +2 Healing Knack talent, +3 Wis)
Use Rope +0
Feats and Talents
Coordinate (Charismatic, add +1 to attack rolls and skill checks for 3 rounds if Marcel can make a Charisma check at DC10)
Healing Knack (Dedicated, +2 bonus to Treat Injury checks)
Simple Weapons Proficiency (Standard)
Personal Firearms Proficiency (Occupation)
Surgery (Beginning Feat, see Treat Injury rules on pg. 75)
Trustworthy (Beginning Feat, +2 bonus to Diplomacy and Gather Information checks)
Equipment
Passport
French driving license
Penny whistle
Edit: added stats
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