HINT: you can take 10 on a Climb check...Barak said:Geebus. Half the unit is going to end up dead by.. A ravine.
The Shaman said:HINT: you can take 10 on a Climb check...
Yes, but isn't that exactly the kind of miscalculation you'd expect of a bunch of overeager recruits encountering their first combat situation? Trying to muscle their way up or down a steep slope instead of taking their time and carefully picking their route? From a roleplaying standpoint, it's perfect.Bobitron said:I think everyone failed an Int check on that one...
You could ask him a question or two as a free action each round.знаток said:1. I'm mostly wondering if Vidal has time before the initiative order starts to get Duval's guidance on what to tell the air support.
About 30 to 60 seconds before it will pass overhead (between 5 and 10 rounds).знаток said:2. Exactly how far off are the aircraft now timewise?
The plane with which Vidal is in communication - Juliet 4 - is a spotter - the "fast movers" referenced in the radio transmission are jets that will perform the actual ground suppression mission. (Please forgive my use of the anachronistic American slang - in my reading on the Algerian war I haven't found a lot of detail on French Air Force pilots like I have for the legionnaires and the paras, so I'm a little lost on the correct terms to use.) Normal operations are for the spotter to make visual contact and provide direction to the attack aircraft in consultation with the forward observer.знаток said:3. Do they need to do a pass over and see the visibility panel before they can get oriented and provide accurate support?
When the time comes, that will take an in-game Knowledge (military science) skill check (and possibly a Spot check as well, depending on the target). The attack aircraft are still about four or five minutes or so out (remember, that could be as much as fifty rounds!) so you've got some time to focus on staying alive first...знаток said:4. Is Vidal capable of judging whether the scout team is too close to the target for air support?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.