Gloombunny said:a) Because Exalted sucks. Well, I shouldn't try to make a statement like that sound objective. Because I hate Exalted's mechanics and wouldn't play it if you paid me. (Well, ok, then I would, but it would have to be a substantial payment, not just covering my share of the pizza or something.)
Generally speaking, "hating mechanics" is one of those things I just don't get. d20, dice pool, percentile, whatever -- it's all just randomizers.
b) Because I don't want Exalted, with or without its crappy mechanics. I want D&D. What you are failing to understand here is that your opinion of what makes D&D D&D is not objective immutable fact. To me, stuff like warlocks and warblades capture the essence of D&D but do it in a way that's much more fun to play than anything AD&D had to offer.
What I am suggesting is that while these things can be fun, cool fantasy, they are not, traditionally speaking, part of D&D's core material. I think if you actually go back and look at D&D core material from all ediitons, you'll find that there are elements that have been pervasive. Those are what I am talking about in regards to what makes D&D D&D -- it isn't just subjective opinion. Now, that I prefer that is subjective opinion, and that I think D&D should remain D&D, as I just defined it, is subjective opinion. But this is a message board, so everthing anyone writes should be considered subjective opinion from the outset.
edit: Of course, my opinion of what constitutes the essence of D&D isn't objective fact either. But just because the current trademark holders are leaning more towards my opinion than yours doesn't mean they're missing the point of the game or selling out to get new customers or anything like that. It just means that they don't happen to agree with you on this issue.
I think it does mean that. It means they (WotC/Hasbro), who would have called for a new edition anyway, have decided, based on whatever informed their decision, to change D&D to appeal to a different market demographic.