Three_Haligonians
First Post
My GM uses a house rule when dealing with the wish spell. In his world, using a wish spell is almost always a monkey's paw thing. For instance, in one of his games, my character wished for a horn from the efreet I had summoned with a ring. I didn't realise it was compelled by the wish spell until after my first wish. I had to make two more wishes to dismiss it, and I was so scared of the effects of the wish spell that I wished for the same thing twice more, saying it in exactly the same words ("what I need is ONE of your horns"). I got the one horn, and the efreet was dismissed.
The monkey's paw problem came into effect the next day. I used the horn in a spell, and immediately after I developed a compulsive need for that particular efreet's horn (the idea being I had wished for the need for the efreet's horn by saying "I NEED"). Because I had no desire to travel to the elemental plane of fire to chop off the efreet's other horn (he was mad enough already), I speculated about using another wish spell to cancel the effects of the second and third wishes I had made.
The GM said this was likely to produce even more disastrous effects. After all, it was because I had used a wish spell in the first place that put me in this situation. At this point I rebelled, because one of the standard uses of a wish spell is to remove injuries and afflictions. I like the wish spell being dangerous when wishing for something outside the standard uses of the spell, but because the wish spell is used as a counter spell for so many other spells, I didn't think it was fair to make the standard uses of wish dangerous. I am worried that this will make the spells that have wish/miracle listed as their only counter spell more powerful, as wish is unreliable.
It's important to note that my GM is unsure as to how he wants to proceed with the spell. We both like the monkey's paw part, but we don't want to throw off game balance. I suggest breaking the wish spell into different spells, one with the standard uses listed in the PH, and one that allows the player to ask for anything, with the drawback being it will likely not be as the caster intended.
This is what we're most interested in solving, so my question to you is how would you deal with the wish spell in this situation, game mechanics wise? We've already resolved the efreet horn thing, so I'm not interested in that, but we want to come up with a clear house rule for wish, so that in the future we won't have to argue about it.
R from Three Haligonians
The monkey's paw problem came into effect the next day. I used the horn in a spell, and immediately after I developed a compulsive need for that particular efreet's horn (the idea being I had wished for the need for the efreet's horn by saying "I NEED"). Because I had no desire to travel to the elemental plane of fire to chop off the efreet's other horn (he was mad enough already), I speculated about using another wish spell to cancel the effects of the second and third wishes I had made.
The GM said this was likely to produce even more disastrous effects. After all, it was because I had used a wish spell in the first place that put me in this situation. At this point I rebelled, because one of the standard uses of a wish spell is to remove injuries and afflictions. I like the wish spell being dangerous when wishing for something outside the standard uses of the spell, but because the wish spell is used as a counter spell for so many other spells, I didn't think it was fair to make the standard uses of wish dangerous. I am worried that this will make the spells that have wish/miracle listed as their only counter spell more powerful, as wish is unreliable.
It's important to note that my GM is unsure as to how he wants to proceed with the spell. We both like the monkey's paw part, but we don't want to throw off game balance. I suggest breaking the wish spell into different spells, one with the standard uses listed in the PH, and one that allows the player to ask for anything, with the drawback being it will likely not be as the caster intended.
This is what we're most interested in solving, so my question to you is how would you deal with the wish spell in this situation, game mechanics wise? We've already resolved the efreet horn thing, so I'm not interested in that, but we want to come up with a clear house rule for wish, so that in the future we won't have to argue about it.
R from Three Haligonians
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