Wish spells

Artoomis said:
I don't ever say that something is outside the power of a wish - better to let the PCs wish away and let the chips fall where they may!

How very 2nd ed of you :) But there are clearly limits to wish. The spell description says that directly. There are things that it simply cannot accomplish, so I have to disagree where you say "Nothing is outside the power of a wish".
 

log in or register to remove this ad

AuraSeer said:
Also remember that you must pay any XP cost over 5k, or provide any material component worth more than 25k. Wish for the creation of an artifact? That process either has a very high material cost-- half the market price of the artifact-- or requires a specific, expensive power component. (If you can find a 100k gp diamond that has been blessed by a glabrezu paladin, cursed by a planetar blackguard, meditated upon by a slaadi monk, and then crushed to powder by the rage of a modron barbarian, you can go right ahead and wish for the Codex of Infinite Planes.)
In the case of the efreet or other creature that can grant wishes, it is a spell like ability and therefore has no components. I have to be amused by your diamond though.

Since I don't like to arbitrarily screw the players, I always inform them when they probably won't get quite what they're asking for. I do give more leeway to creative and fun requests than to egregiously selfish ones, but that's just me.
I agree. I think a wizard high enough level to cast wish would understand the dangerous nature of pushing it.
 

Please allow me to partially hijack this thread for a quick wish question of my own:

<b>Can a Wish, or Miracle, be used to tie a familiar's progression to another one of a multi-classed character's classes?</b>

For example, my Cleric8/Sorcerer1 would love to get his hands on a Miracle/Wish to see if he can ask for his familiar to be "tied" to his cleric side.

If you think this is possible, any suggestions on how this should be worded In Game?

Thanks!

Now to make an attempt to contribute to John's original question, I think more depends on where YOU, as DM, want this to go more than what is possible with a Wish.

Do you want your PC's to have an artifact? (Careful!)

Do you want an adventure hook to get said artifact?

Do you want a sudden epic battle, PC's vs. the current owners?

Do you want a plot hook as the current owners stalk the PC's and get them at a later time?

Do you want to have some fun showing the players all the unwanted attention they will get being the current owners?

Really, it's anything YOU want to make it and in the direction you want to go. Don't worry so much about what is "right" or "wrong", to a certain extent anyway. The fact that an Efreeti is granting it is good for ideas, not just a boring wish scroll or ring for instance.

Oh thing though, from my own personal preference, never choose to have the wish fizzle out and do nothing. Ugh. I hate that. Even a bad result is better than no result. Again, makes for good roleplaying.
 
Last edited:

Larcen said:
Please allow me to partially hijack this thread for a quick wish question of my own:

<b>Can a Wish, or Miracle, be used to tie a familiar's progression to another one of a multi-classed character's classes?</b>

For example, my Cleric8/Sorcerer1 would love to get his hands on a Miracle/Wish to see if he can ask for his familiar to be "tied" to his cleric side.

If you think this is possible, any suggestions on how this should be worded In Game?

Is that benifit more powerful than an inherent +1 to a stat? I would have to say yes, in case of the cleric 8/sorc 1. So this is a prime canidate to be twisted or partially fulfilled. It should be possible to wish your familiar to grant abilities as if you were a high caster. Say, 1 category up.
 

I think you should roll 1d100, if
1-3 wish is granted despite how insane it is (unless it involves killing gods and the like, you get the idea). i

4-30 wish is twisted slightly (for example asking for a major artifact you get tped to where it is but not into danger.)

31-60 Major Twisting (For Example as said before the artifact its owner and his guards (very powerful ones)) get tped there.

71-95 Evil Twisting The wish appears to be granted except the item is actually cursed. Curse can be decided on by a dm but should be more powerful for more powerful items.

96-100 Different wish granted- The efreet ignores your wish and makes a wish of his own. For example breaking the dimensional lock or summoning hundreds of his companions from all over the world.

Im a mean DM but this is my system
 

LokiDR said:


How very 2nd ed of you :) But there are clearly limits to wish. The spell description says that directly. There are things that it simply cannot accomplish, so I have to disagree where you say "Nothing is outside the power of a wish".

Clear limits. That's not really true.

You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment.)

Note that this statement does not deliniate what a wish cannot do, but leaves that up to the DM to adjuticate.

A wish may do ANYTHING, but it's DANGEROUS to produce greater effects than those listed. The DM must adjuticate.

What happens when you wish for something more powerul than what is listed is totally and completely up to the DM. The wish may get perveted or partially fulfilled, but other things may happen as well, including having the wish just plain out-and-out granted.

Thus my statement that you can do anything with a wish. Obviously, if you ask for a +2 inherent bonus to stat (how would you phrase that?), you're not going to get it unless it's perveted into something else - like a reduction in one stat to boost another, a change in creature type, or something else unanticipated. But it can happen - just probably not the way the wisher intended.

There is no actual limit to the power of a wish. A list of things that are pretty much sure things is provided, but beyond that there is no real limit except whatever the DM decides is appropriate. In other words, I can pretty readily tell you waht a wish can do, but I cannot tell you what a wish cannot do.

So one cannot even definitively state that you cannot gain a +2 inherent bonus to a stat from one wish. You might get it, along with some other unexpected thing that happens.

This is not just semantics. It the difference between:

"Sorry, that does not work, you asked for something a wish cannot do."

and

"You say you want a +2 inherent bonus to STR? Well, here it comes... Whoops - it looks like it came with an inherent penalty of -2 to Dex. Bummer, eh?"
 
Last edited:

How to phrase a +2 bonus to an ability? Like this!
I wish to make my self stronger (+2 to strength)
Dangerous effect exammple
You become slower (-2 to dex)

How to phrase a +2 to all abilities?
I wish to become better in both body and mind and in the way i am looked at by others.
Dangerous effect?
It only lasts for 1 day and then you permanentyl get -10 in one ability.
 

Artoomis said:
Clear limits. That's not really true.
The SRD has the following:
"Even wish, however, has its limits."

I think that there are things that wish can not do. No wish would ever kill a greater god, flat out. It might try, or move you to the god, but that isn't what you wished for.

Bah, it is 9th level spell. What do I care? I think 9th level spells are inherently unbalanced so I don't care.
 


Put me in the "twist it" camp if they wish to kill a greater god. I'd say the wisher becomes insane with the delusion that he has just killed a greater god. He will interpret the world to fit his delusions (clerics of that god get their power from another god, the other gods are trying to keep it quiet that one of their number got killed by a wish spell, the presence of this god is just an illusion, etc.). Heck, if it comes up, you could pass notes to that player to feed his character's delusion. Perhaps the player might not even be in on the fact that it is only the character's delusion.

A more drastic solution is to transport the character to a time period where the god has died (and hence, out of your campaign) or to a difference cosmology (ditto).
 

Remove ads

Top