Wish


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Things that might be appropriate could be say:

Gaining a treasure parcel
Gaining an immediate use of some high level power one time
Gaining access to a power of another class as a swap for an existing power IF it didn't allow some stupendous cheese
Gaining information or other things of value that could be gained via some other ritual (perhaps one the character cannot access directly for whatever reason).
Gaining some bonus equivalent to one you could gain with an epic tier feat
Of these, I think really only the information-gathering one is appropriate.

Everything else is just stuff you could get access to at 1st level too.

Like "gaining a treasure parcel". Think about it. Sure a level 30 treasure is bigger than a level 1 parcel. But only in mundane statistics. Not in any wondrous and epic way.

That's no way to spend a wish. Not IMO anyway. A wish should break the rules of the game.

If I'm gonna make a wish it better do something more than just give me an inflated level 1 shiny (like a parcel, feat or power)!
 

My favorite kind of wish, and one that isn't really abusable, is the kind where you ask a powerful being to grant your wish. That being doesn't just magically make it happen, that being uses all the normal resources it has access to in order to fulfil your request to the best of its ability, and desire. It may even decide to do more, or less, than what you ask. You may not like it doing more, you may not like it doing less, but you're dealing with another PERSON, who is granting your wish. Just like asking a boon from a king.

I'm reminded of Terry Pratchett's Tiffany Achens series, where a little girl has an army of little blue faeries following her around protecting her (whether she wants it or not). She says she has to be very careful of what she says out loud, because they grant wishes... the ordinary kind that can be accomplished by anyone with a lot of muscles, speed, and sheer bravado. If she were to say she'd like to marry a prince one day, she'd turn around and find a stunned prince, probably hogtied, with a bewildered looking priest with a black eye on her doorstep.
 

Time Stop got added back in. I'd model it in the spirit of that, and by that I mean, not crazy powerful (not that Time Stop isn't completely abusable to make someone invulnerable.)

"Spend" a healing surge instead of XP cost, and duplicate the effect of any other wizard spell. Although I'm pretty sure on first glance that that is too powerful.
 



I plan on using WISH in my game.

But WISH will be neither a spell nor a ritual, but a hybrid of sorts.

WISH will be a plot device, a tool that will be needed near the end of the game to cause an event to happen. Once this event happens, the WISH will vanish, it's duty is done. The character does not retain this spell, and will never have access to it again. WISH will be so powerful that it will rival the powers of the deities themselves - in fact using such magic will cause that character to glow like a beacon of light to all of the deities and primordials alike. This isn't really a good thing. Not to mention that using such magic in a mortal body will do bad things to the character, a risk they must be willing to take if they wish to use it.

A Wish must specifically do one thing, and must be no longer then 8 words.
I wish that all of the orc's on the material plane were dead. Is not legal.
I wish that orcs were never created. Is legal. (Will this undo most of history? Yes. But it still asking the WISH for one important thing: Orc's never existed, and it's less than 8 words.
I wish that Darik was alive but blind. Is not legal, it ask for 2 things.

Characters that try to get two or more things from a WISH spell get nothing, and they must roll a d20 as the spell itself overloads and backfires.

Anytime WISH is used by a Mortal - the character must roll a d20
On a roll of 1 to 9 That character is instantly reduced to 0 hit points and takes an additional 2d8+8 untyped damage that ignores resistance. Should the character live, they instantly age 2d10+10 years, and may very well die from natural causes.

On a roll of 10 to 19 that character is reduced to 0 hit points and takes an additional 1d8+6 untyped damage that ignores resistances. Should the character live, they instantly age 1d10+6 years, and may very well die of from natural causes.

On a roll of 20 that character is reduced to 0 hit points and ages 1d6+4 years.

WISH is not a spell to be used lightly or without worry. Sure you may become the richest being on the material plane, and you may very well die before ever getting to spend that wealth.
 

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