noko
old hag of a DM
Moonshaes too.An Icewind Dale setting book could be cool...
Moonshaes too.An Icewind Dale setting book could be cool...
Hah! I did exactly the same thing with those two modules. That's funny. I build some Border Kingdoms stuff around Keep on the Borderlands too. Those classic modules are too good not to use.I'm using FRCS as a general setting and then letting the lot drift away into ever more idiosyncratic world-building. Chult has morphed back into the old Isle of Dread now called Tymora with Dwellers of the Forbidden City dropped into an old volcano basin in the center of it. Which is what TOA is.
I didn't have the problem, but I modded it pretty heavily anyway. Primarily to build a town around the keep so it could act a better home base, but I also expanded the importance and scope of some faction related stuff in the town to make it feel more like a living setting. I think you could dust it off and change it up without undue difficulty. If you changed the orientation of the caves (not the interiors) your players might not even notice.I'm a little leary of doing Keep on the Borderlands just because several of my players cut their teeth on me running that for them back in 1996 and one of them was there for me running that module when I was a new DM...whatever year that was...I still kind of want to do it anyway, see how difficult I can make it.
I'm a little leary of doing Keep on the Borderlands just because several of my players cut their teeth on me running that for them back in 1996 and one of them was there for me running that module when I was a new DM...whatever year that was...I still kind of want to do it anyway, see how difficult I can make it.
Hmm, a town with a stockade, hardscrabble border-type place. I'd probably need to change the environment to...why it could be an outpost and town where they are currently playing! Jungle-filled Tymora, the ol' Isle of Dead. Tee-Hee!I didn't have the problem, but I modded it pretty heavily anyway. Primarily to build a town around the keep so it could act a better home base, but I also expanded the importance and scope of some faction related stuff in the town to make it feel more like a living setting. I think you could dust it off and change it up without undue difficulty. If you changed the orientation of the caves (not the interiors) your players might not even notice.
I still have my old copy...1980. The cover has split at the seams but it's still perfectly usable.If you can find a copy, Return to the Keep on the Borderlands may serve as a good alternative. They can imagine that they are adventurers a couple of decades later, drawn to the legends of their earlier character's exploits.
While I agree with this argument, I do want to note that the comparison shouldn't be a dinner and a movie, but other products that accomplish similar things. In this case, other RPG systems and books. And in that comparison, I can understand why some people feel that WotC's offerings are near exploitive. For most toolkit systems, there's usually more, smaller options that flesh out different areas of mechanics, so the consumer can more buy only what's directly relevant to themselves.
Having said THAT, I also understand why WotC does things the way they do. I don't agree with it, but I understand it.
An Icewind Dale setting book could be cool...