D&D 5E With the release of each new setting book, the SCAG looks worse and worse...

It would step all over Ed Greenwood's personal toes, but ...
Set an AP in the Cormyr - Dales - Myth Drannor area. Include a gazetteer (see Chult's) that makes you want to play tourist in the area and really explore it. Provide a plot that has a generous time limit (maybe crowning a king?) and encourages exploration. Solving the final problem requires interacting with the lore provided. This could become a 5e "classic FR" adventure that satisfies the "gotta have my FR" bug and clears a path to release other settings without the 800-lb gorilla interrupting the staff.
 

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It would step all over Ed Greenwood's personal toes, but ...
Set an AP in the Cormyr - Dales - Myth Drannor area. Include a gazetteer (see Chult's) that makes you want to play tourist in the area and really explore it. Provide a plot that has a generous time limit (maybe crowning a king?) and encourages exploration. Solving the final problem requires interacting with the lore provided. This could become a 5e "classic FR" adventure that satisfies the "gotta have my FR" bug and clears a path to release other settings without the 800-lb gorilla interrupting the staff.
I'd buy the hell out of that.
 

If the DMs Guild is sufficient for Greyhawk, it's sufficient for the Forgotten Realms as well. Look at old stuff and write it up for 5e, then publish it on the site. ;)

I thought you couldn’t publish Greyhawk specific stuff to the DM’s Guild. Mr. Welch complained about that in his latest YouTube video.
 

Doc_Klueless said:
But, as I said above, it's a personal thing.
Plus, to ride the coattails of my thread about whether or not Virtual Table Tops have affected your spending, I was very upfront about how I immediately look to see if a product has VTT support. MOST of the older settings do not have any support. SCAG jumped up like a leprechaun and said, Here I am! when it got released through Fantasy Grounds.

Now, FG is johnny on the spot with supporting anything WotC puts out, so it's a lot less of an issue, I guess.
 

I thought you couldn’t publish Greyhawk specific stuff to the DM’s Guild. Mr. Welch complained about that in his latest YouTube video.
I have no idea. Just going by what @gyor claimed. Personally, I know from when it originally came out that the support he's referring to was minimal and very little was quality, so even if it has been reproduced on the DMs Guild site, it's not sufficient.
 

TSR was starting to do regional suppliments for Greyhawk in the WGR series - WGR3 covered Nyrond and Furyondy, and WGR4 covered the Lands of Iuz. WGR6 was to have covered the Great Kingdom, but that's when TSR started to run into financial trouble and a whole bunch of things, not just Greyhawk regional accessories, were dropped. In the end, years later, they actually published the completed WGR6, Ivid the Undying, online. So it looks like TSR was attempting to do the same with Greyhawk, but all that got swept away with the downfall of the company...

I agree. I think they were trying to grow (re-grow?) Greyhawk support using the same basic model with which they grew FR support - by publishing regional setting sourcebooks (and publishing fiction tied in to the setting). I'm sure FR wasn't more popular than Greyhawk the day it first appeared during the 1e era - they grew their market until it eclipsed Greyhawk's market. The timing was, however, pretty bad. Even weirder, from a business decision point of view, they decided to put out several of the products intended to revive Greyhawk interest that had been held up by TSR's meltdown as they were approaching the cusp of a new edition. Unplanned or poorly planned obsolescence?
 

It would step all over Ed Greenwood's personal toes, but ...
Set an AP in the Cormyr - Dales - Myth Drannor area. Include a gazetteer (see Chult's) that makes you want to play tourist in the area and really explore it. Provide a plot that has a generous time limit (maybe crowning a king?) and encourages exploration. Solving the final problem requires interacting with the lore provided. This could become a 5e "classic FR" adventure that satisfies the "gotta have my FR" bug and clears a path to release other settings without the 800-lb gorilla interrupting the staff.
If a campaign setting book isn't on the cards, then I'd really like to see Cormyr and the Dalelands get the treatment Chult got in ToA. They're as core to the setting as the Sword Coast, and its high time we get to revisit them! Since the North, Waterdeep, and Baldur's Gate have all also gotten in-depth coverage in adventures, it's about time to set an adventure in some more Sword Coast adjacent regions and give us some updates for those areas! And I wouldn't say no to other, further, regions being covered in the same way as well.
 

It could be structured something this.

Old Empires Region

Brief regional over view

Nations:

Mulhorand:

Basic Overview of Mulhorand and it's themes.

Capital City (population, major imports/exports), a less detailed list of other important cities/locations in Mulhorand for adventurers.

Religion/Government/Demographics.

After the Sundering detailing how the Sundering changed things.

Plot hooks

Unther

Capital City (population, major imports/exports), a less detailed list of other important cities/locations in Mulhorand for adventurers.

Religion/Government/Demographics.

After the Sundering detailing how the Sundering changed things.

Plot hook

Chessenta

Capital City (population, major imports/exports), a less detailed list of other important cities/locations in Mulhorand for adventurers.

Religion/Government/Demographics.

After the Sundering detailing how the Sundering changed things.

Plot hook

Tymanther

Capital City (population, major imports/exports), a less detailed list of other important cities/locations in Mulhorand for adventurers.

Religion/Government/Demographics.

After the Sundering detailing how the Sundering changed things.

Plot hook

Akanul

Capital City (population, major imports/exports), a less detailed list of other important cities/locations in Mulhorand for adventurers.

Religion/Government/Demographics. Side table for Mulhorand Pantheon listing it's Gods and key details for their clerics (worshippers).

After the Sundering detailing how the Sundering changed things.

Plot hook

Minor powers.

Then rinse and repeat with the Cold Lands, Shining South, Lands of Intrigue, Heartlands, Shaar, Chult, Lake of Steam, Sea of Fallen Stars, Turmish, Halruua, Unapproachable East, ect...

It's actually pretty easy, most of the work is figuring out how has this region changed by the Sundering a the events thay followed it, and adding fresh new plot hooks.

Later in the book they can put whatever Player options, DM rules, and Monsters they want in it, even very optionally an intro adventure, although in FRs case with all the APs and other adventures, I'd focus on the rest instead.
Ya, that just seems like to much to me for a setting book to do it justice. I can't imagine that a lot of people are just looking for region by region bullet points. I think that is what I see as the issue. FR has just gotten to big for one good setting book. I think it would really need multiple setting books to even cover it close to as well as Wildemount, Eberron: RftW, and I am guessing Theros.
 



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