Thanks for all the replies so far!
I should have noted, that I possess a Heartstone and can use it via Use Magic Device, so Etheral Jaunt would not be needed, except as a backup method to turn ethereal. I agree, that it is clearly the best spell there otherwise.
Here's my regular spell selection so far...
0 - Mage Hand, Open/Close, Detect Magic, Prestidigitation, Read Magic
1 - (1 slot free), Endure Elements, Protection from Evil, 2x Shield, Grease, Mount, Feather Fall, Reduce
2 - Glitterdust, See Invisibility, Invisibility, Alter Self, Blindness/Deafness, Bull's Strength, Rope Trick
3 - (2 slots free), Dispel Magic, Blink, 2x Fly, Greater Magic Weapon, 2x Haste, Keen Edge, Blindsight
4 - (1 slot free), Empowered Endurance, Detect Scrying, Improved Invisibility, Dimension Door, Polymorph Self
5 - (1 slot free), Empowered Flame Arrow, Rary's Telepathic Bond, Hold Monster, Telekinesis, Teleport
6 - (1 slot free), Empowered² Cat's Grace, Greater Shadow Evocation, Mordenkainen's Lucubration
With the Extend Spell feat, some of this will probably change, now.
As for the character, she's a very roguelike wizard, using her spells more for utility and boosting (also used for the party's paladin or monk at times) and relying a lot on her superior skills. She tends to use longlasting spell effects (tens of minutes or hours) more than shortlasting ones (rounds or minutes). In combat she uses her bow mostly, which is quite nasty, but often takes up a secondary role in combat. As you can see in my spell selection, there are very few offensive spells present.
Elder-Basilisk:
Something to consider: Summon Monster VII offers great versatility.
It'll get you a Ghaele Eladrin if you need true seeing or healing.
Multiple unicorns can also substitute for a cleric in a pinch.
And 1d3 Celestial Dire Bears or a Celestial Elephant can really ruin someones' day.
This is an interesting post, but what
is a Ghaele Eladrin!?
Can you summon monsters, that are not included in the list in the PHB? Or is there an extended list somewhere?
I don't have Manual of the Planes myself, so maybe it will be found there?
Summon Monster VII looks quite interesting, especially, since now it has a decent duration (13 rounds) to be useful. I havn't bothered much with the lower level summons, since they usually just didn't seem worthwhile.
Bye
Thanee
P.S. Does anyone know, what planes you can Shadow Walk to?