Kershek said:When you die, you get reduced to the halfway point between levels. I disagree that a wizard should be able to get 2 free spells for advancing half a level when he still only gets 2 free spells from advancing a full level normally.
You seem to assume that a wizard always dies right after he's made a new level. In actuality, he's got an equal chance of being anywhere within the range 0-99% of the next level, with an average of 50%. Since he goes down to 50% below the previous level, he is in fact losing a full level's worth of experience on average.
Now, if you want to do the bookkeeping and say that the wizard will receive 2 spells * (amount above level when dying) so that a wizard won't end up ultrapowerful by having one extra spell in their book, then you can. I don't want to, which means 50% of the time I'm a mean awful rat bastard GM. I can live with that.