Jack Simth
First Post
a) The spellcraft DC is basically nothing.
A 1st level Wizard with a lowly 15 Int and max ranks in Spellcraft has a +6 modifier. Taking 10, the wizard can copy a 1st level spell
A 3rd level Wizard with a lowly 15 Int and max ranks in Spellcraft has a +8 modifier. Taking 10, the wizard can copy a 3rd level spell (while only being able to cast 2nd level spells).
A 5th level Wizard with a lowly starting Int of 15 (Int 16 before items (which the Wizard will probably have at this point) due to the 4th level boost) and max ranks in Spellcraft has a +11 modifier. taking 10, the wizard can copy a 6th level spell (while only being able to cast 3rd level spells).
b) The costs involved quickly become trivial. A 7th level Wizard can make a Blessed Book fairly easily, and many will buy one - 12.5 gp/page, now, on the scribing costs (or 6.25 gp, 0.5 xp per page, if it's crafted). Additionally, WBL seems to work out to around a 3rd or 4th order polynomial, while copying costs are linear - meaning the higher level the wizard gets, the less meaningful the costs become.
c) Don't you ever have Wizard opponents? Spellbooks are loot. Oh yes, and if you looted a spellbook, you can prepare spells out of it directly without needing to copy them, at the same DC as for copying them.
d) If you're crafty, you don't copy the spell out of a borrowed spellbook. You spend 15-60 minutes with it, prepare every spell you can out of it, and copy them down later over the next several days.
A 1st level Wizard with a lowly 15 Int and max ranks in Spellcraft has a +6 modifier. Taking 10, the wizard can copy a 1st level spell
A 3rd level Wizard with a lowly 15 Int and max ranks in Spellcraft has a +8 modifier. Taking 10, the wizard can copy a 3rd level spell (while only being able to cast 2nd level spells).
A 5th level Wizard with a lowly starting Int of 15 (Int 16 before items (which the Wizard will probably have at this point) due to the 4th level boost) and max ranks in Spellcraft has a +11 modifier. taking 10, the wizard can copy a 6th level spell (while only being able to cast 3rd level spells).
b) The costs involved quickly become trivial. A 7th level Wizard can make a Blessed Book fairly easily, and many will buy one - 12.5 gp/page, now, on the scribing costs (or 6.25 gp, 0.5 xp per page, if it's crafted). Additionally, WBL seems to work out to around a 3rd or 4th order polynomial, while copying costs are linear - meaning the higher level the wizard gets, the less meaningful the costs become.
c) Don't you ever have Wizard opponents? Spellbooks are loot. Oh yes, and if you looted a spellbook, you can prepare spells out of it directly without needing to copy them, at the same DC as for copying them.
d) If you're crafty, you don't copy the spell out of a borrowed spellbook. You spend 15-60 minutes with it, prepare every spell you can out of it, and copy them down later over the next several days.
In a discussion on the quadratic wizard, linear fighter on the D&D next forum, a point occurred to me.
I wonder if people actually are aware of (and if they use) all of the wizard limitations, specifically those on learning and scribing spells.
Please check out these rules before answering:
Copying a spell requires, for each spell level:
level 0 - dc 15 spellcraft, 25 to copy, 100 to write - 125 gold
level 1 - dc 16 spellcraft, 50 to copy, 100 to write - 150 gold
level 2 - dc 17 spellcraft, 100 to copy, 200 to write - 300 gold
up through
level 9 - dc 24 spellcraft, 450 to copy, 900 to write - 1350 gold
The thread that inspired the question, if you're curious:
http://www.enworld.org/forum/new-ho...2529-five-suggestions-limit-wizard-power.html