I'm with the wizard camp here. If you have the cash to keep scribing spells into your spellbook, you can theoretically learn every spell that your DM makes available in the campaign. Item creation and metamagic feats and Knowledge skills. I just find the wizard to be a much stronger choice.
The sorcerer has the charm of simplicity. Although I tend to think of the wizard as "better" in some respects, there's no beating a sorcerer for a straight dungeon crawl or any other situation in which you're going to be expected to do nothing but blast critters.
The sorcerer has the charm of simplicity. Although I tend to think of the wizard as "better" in some respects, there's no beating a sorcerer for a straight dungeon crawl or any other situation in which you're going to be expected to do nothing but blast critters.