Tony Vargas
Legend
I'm sure it must feel convenient to end every session on a rest, especially a long rest, as it eliminates bookeeping carrying over from a prior session.  An enounter-based game... like the last edition of Gamma World came close to being, would also do that, and would be easier to balance. 
Back in the day, presumably because I was younger and less responsible, I'd play 6, 8 or more hours at a time. Even when I got back together with members of my old college gaming club, we'd play 8 hour sessions, and the local con wouldn't even take ab RPG proposal of 'only' 4 hrs until 2015. When I played Encounters I was struck by how very short the sessions were meant to be.
Still, a short session time window is no reason not to have a long day in-character.
				
			Back in the day, presumably because I was younger and less responsible, I'd play 6, 8 or more hours at a time. Even when I got back together with members of my old college gaming club, we'd play 8 hour sessions, and the local con wouldn't even take ab RPG proposal of 'only' 4 hrs until 2015. When I played Encounters I was struck by how very short the sessions were meant to be.
Still, a short session time window is no reason not to have a long day in-character.
			
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		 Little easier now because everyone uses DDB, but it's not hard to jot down a note and I'll provide the sticky note and pen if it's an issue.
   Little easier now because everyone uses DDB, but it's not hard to jot down a note and I'll provide the sticky note and pen if it's an issue. 
 
		 
 
		
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