Hi all,
Well, this definitely went in a direction I wasn't expecting. So far the biggest responses seem to be of the situation itself, rather than the differences between sorcerer and wizards (tho Zad's post is along the lines of what I was looking for ... thanks!)
Why did I let her play a wizard?
Why not? I'm not about to dictate to someone what they can or can't play (within reason). Yes, a fighter or rogue would be easier to learn, and that was mentioned at creation, but she wanted to play a wizard - she really enjoys the magical aspect.
Why can't the players be more mature?
They are. They're not calling her names, or throwing their dice around, or rolling their eyes at her. They can't in-character suggest too much - the fighter and barb are non-magical and have ints < 8. OOC they can suggest things, but the goal is for her to become self-sufficient. Since it was discovered she was having difficulty picking spells to prepare, there has been help from the other players (Note the group is one vet and three newbies). But that doesn't stop her from being upset at herself for not helping out the group because she picked the wrong spells to prepare that day.
I've played wizards myself before, and there's no doubt, when you're tramping through the dungeon and thinking "Damn, I really could have used that "meld into stone" spell,", it's frustrating. If you don't have that spell, it's now a non-issue.
Marius Delphi - you're right, unfamiliarity with the spell list is a big problem. We've done cheat sheets, with one liners. You're exactly right in that she's lost in the options. I don't like advising her, because I know what's coming, and don't want to look like I deliberately advised her wrong. Besides which, that becomes a huge time sink.
Thematically, I am going to use a ritual similar to the wizard->sorcerer ritual in R&R by SSS, if she chooses to go this path.
Let's try this a bit differently - let's assume the following:
a) She is having trouble with the wizard. We've tried pretty much everything.
b) The other players are mature about the issue, and not the problem.
All I'm really looking for is a list of differences between the two classes to hand to her (as I have already done, but looking for things I hadn't thought of), and say look, here's your options.
Well, this definitely went in a direction I wasn't expecting. So far the biggest responses seem to be of the situation itself, rather than the differences between sorcerer and wizards (tho Zad's post is along the lines of what I was looking for ... thanks!)
Why did I let her play a wizard?
Why not? I'm not about to dictate to someone what they can or can't play (within reason). Yes, a fighter or rogue would be easier to learn, and that was mentioned at creation, but she wanted to play a wizard - she really enjoys the magical aspect.
Why can't the players be more mature?
They are. They're not calling her names, or throwing their dice around, or rolling their eyes at her. They can't in-character suggest too much - the fighter and barb are non-magical and have ints < 8. OOC they can suggest things, but the goal is for her to become self-sufficient. Since it was discovered she was having difficulty picking spells to prepare, there has been help from the other players (Note the group is one vet and three newbies). But that doesn't stop her from being upset at herself for not helping out the group because she picked the wrong spells to prepare that day.
I've played wizards myself before, and there's no doubt, when you're tramping through the dungeon and thinking "Damn, I really could have used that "meld into stone" spell,", it's frustrating. If you don't have that spell, it's now a non-issue.
Marius Delphi - you're right, unfamiliarity with the spell list is a big problem. We've done cheat sheets, with one liners. You're exactly right in that she's lost in the options. I don't like advising her, because I know what's coming, and don't want to look like I deliberately advised her wrong. Besides which, that becomes a huge time sink.
Thematically, I am going to use a ritual similar to the wizard->sorcerer ritual in R&R by SSS, if she chooses to go this path.
Let's try this a bit differently - let's assume the following:
a) She is having trouble with the wizard. We've tried pretty much everything.
b) The other players are mature about the issue, and not the problem.
All I'm really looking for is a list of differences between the two classes to hand to her (as I have already done, but looking for things I hadn't thought of), and say look, here's your options.