Wizardru's Story Hour (updated 11/21)

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The Grand Tour Chapter 10

The Grand Tour - Chapter 10

OOC Notes:

Experience is 3700.

Notes for Next Time:

Some day we’ll actually get to go shopping without something exploding.

Loot:

+2 shocking burst rapier
+? Studded leather
masterwork shield
4 darts +1 returning (Bolo)
4 masterwork darts
2 gems 5000gp each


This Week’s Adventure:

We were still trying to orient when we heard an explosion off in the maze. We figured it had something do with the deva and tried to orient off it. We headed off to the right deeper into the maze. We hadn’t gone very far when we got another taste of the Lady’s sense of justice – apparently while there was a way out of the maze, it was more likely that the local wildlife would kill you.

Out of the higher ethereal came five twisted dog-like creatures. They had three single fangs spaced around their gaping maws – Scorch called them ethereal marauders. They certainly weren’t friendly. They appeared in our midst and things got very tense, very quickly.

As they appeared, they tore into whoever was closest. Valanthe sprung into action and came behind one and nearly gutted it, but it was holding on. I didn’t want to be firing at such close range for fear of reprisals, and flew up some feet and finished off what Valanthe had started.

Scorch had a nice position for a cone of cold, and showed no hesitation in using one. Neither of the two he caught died, but they were frostburnt in several areas. Dravot moved up with the hammer we “borrowed” from Mortimer and smashed one, and Bolo shifted into an elephant and gored another. Aethramyr killed a third, leaving one left. Valanthe sliced at it and I turned my attention to it and it collapsed with the rest.

Bolo wanted to stay as an elephant, but given his size, and the fact that the hallway was so narrow, there was little he could do but go forward. So he grudgingly returned to his own form and we moved on.

At the next intersection, I noticed a brief ripple in the wall. It was hard to describe but I had definitely seen something. As we moved further up, I saw it again. It wasn’t the wall – it was someone camouflaged and watching us. We talked among ourselves over the scale but it seemed to notice we were talking about it, and it took off running. As it moved I could tell it had some kind of bladed weapon and that it was humanoid, but there was little else to see.

Valanthe was convinced it was a yuan-ti. Bolo tried to use a faerie fire to outline her but she put a minor globe of invulnerability in the way and blocked the spell. Scorch got off a hold monster however, and that held her still. We then closed in and Scorch tried to charm her. That didn’t work. I tried as well, sure that she would resist me, and I wasn’t proven wrong. Bolo however got through her defenses, and she was now charmed.

Of course she was speaking in Abyssal, and Bolo could not understand her. Scorch served as translator, and he later told me there were any number of interesting epithets included in her words, but he filtered them out during the translation process.

On her we found one of the deva eggs as well as her rapier and a wand of minor glove of invulnerability (7 charges). If the egg hatched here, the deva would be twisted and corrupted. Fortunately Bolo’s bag of holding was still working even on the deep ethereal and we secured the egg inside so that if it hatched, it would be on the astral and it would be much better off for it.

The yuan-ti was apparently one of the hooded figures in the shop, and it said that its partner had another egg, while the corrupted deva had the remaining one. Her partner was a goblin, which would account for the short height.

Valanthe was scouting ahead and noticed a goblin hiding down at the next corner. While a yuan-ti is abstract and a new thing, I know what to do about goblins. I asked Valanthe over the scale where he was, and once she gave me the general location I could see him easily enough.

So I turned and fired on him. Seeing her chance, the yuan-ti started attacking as well. Of course Dravot simply stepped up to her and cast Slay Living on her, and when his hand touched her shoulder, she shuddered and collapsed immediately.

The goblin was no ordinary goblin, but it was still a goblin. And it fought hard for the rest of its life, which was all of five seconds.

The goblin had a masterwork shield and magical studded leather, and four magical darts, as well as four masterwork darts and two valuable gems. And of course, the second egg which we quickly stored as we had the first.

Elsewhere in the maze there was more noise. Rubble was flying up from the maze from somewhere fairly close. Unfortunately it flew up and before getting swept into the ethereal wind, it struck a gigantic creature that swam through the ether overhead. We had seen one pass over before but it showed no interest in us. However this one, having been struck, started looking down on the vast maze to find the cause, or perhaps just its next meal.

Scorch said it was an ethereal dreadnaught and not to be toyed with. We quickly hide against the walls. Unfortunately some of us were more used to this than others, and several of us were still easily visible from above. Scorch conjured up an illusion and covered us with it, hoping the beast would pass us by, but it was still looking for its prey.

Scorch tried to draw it off by creating some large dragon like creature and having it squawk and holler as the source of the debris. The thing reacted, and turned its eye toward the illusion and a glowing cone shone forth, and the illusion disappeared. The beast was unsure what to make of this, but it didn’t matter much longer.

One of the dabus came floating down the hallway, and the beast saw it. The creature roared a challenge but the dabus either didn’t understand or didn’t care. The creature gazed for a moment and a cone of anti-magic and the illusion fell, revealing us. There seemed to be no way to avoid taking on this beast directly.

The dreadnaught landed with bone jarring force on the maze, shattering walls all around where it impacted. A wave of terror washed over us, much like with Nightscale. It seems that self-preservation has a strong voice when facing down beasts that are sure to end one’s life. I was rattled by this but kept moving regardless.

Bolo ran up to the dreadnaught, and it roared down on him and snapped him up in its massive jaws and swallowed him. There wasn’t even time to be shocked before his mental voice was screaming over the scale – apparently he was still alive inside the beast.

We began to fan out to avoid the anti-magic cone. Valanthe tried to dodge in closer but the beast snapped her up and swallowed her also. Scorch and I moved to one side while Aethramyr angled to the other.

The dabus was still in front of the beast, and the dreadnaught bit at it. I think it expected the dabus to move but it stood completely still, and the beast smashed its face into the nearby wall. [No matter how big you are, you still roll a one occasionally.] At least it turned off the anti-magic ray.

Valanthe and Bolo were both hurt but alive inside, and Valanthe was able to shadow-shift out with Bolo, so they were safer, for now. We were finally in position to attack in earnest. Aethramyr was in position and bore down hard with Shatterspike, leaving huge gashes. Scorch dropped a huge fireball that blackened the entire upper half of the creature, and I let loose with a full volley, but the beast was still on its feet despite the serious wounds we had given it.

It was not however entirely stupid. It had wanted a simple meal, and was now in great danger, and it decided it was time to leave. It heaved itself up into the deep ethereal currents. Aethramyr tried to fire an arrow at it but it was blown away by the currents almost immediately. Scorch threw another fireball but it fizzled against the creature. He had one more chance before it got too far away, and this one struck and detonated, and the beast crashed back into the maze, destroying another huge swath of it.

Since a good bit of the maze was now rubble, it was a lot easier to navigate through and we set off for the general area we thought we could find the deva. As we were leaving, I turned to the dabus and said “Clean up this mess,” and waved at the vast area of rubble an debris with a grin.

In some areas the maze was slowly reassembling itself, but it was also cracking at the foundation. I began to wonder if something was damaging the platform on which the whole thing stood and if our time was growing short. At the end of the hall was a large room with four exits, one of which was a glowing blue portal. In some areas there were scorch marks and the stone had been cut away, or simply cut at.

In the room was the deva, slashing at the floor. It looked like an angel but scarred and twisted. Its wings looked like they had been melted by a candle, and were not capable of flight. It’s face was twisted and askew, as if made of clay and shifted. It glowed with a whitish grey light, but smoke was coming from it in places also. In it’s hand was a huge, flaming sword. This too looked like something made of wax and melted in a candle flame, but still vicious.

Lying on the floor was the last egg. From time to time the deva looked at it and hefted its blade, as if considering cutting it open.

This was one of the saddest things I have seen in my life. The poor thing was clearly in pain and seemed quite insane. None of us thought there was any hope of saving it, and instead we should be merciful and let it rest. We braced ourselves and entered the room.

Valanthe quickly moved for the egg and spirited it away before the deva realized what was happening. I loosed a volley and it did injure it, but the poor thing seemed just disinterested. It swooped in and attacked Aethramyr, the wicked sword nicking at him.

Scorch tried to kill it outright with a death spell but it failed, as did a lightning bolt. Aethramyr returned the attack landing some solid blows.

But then more surprises. Dravot entered the room and it recoiled from him, and said in broken celestial “Why are you hurting me?”

We all realized that the poor creature may not be as far gone as we had assumed. I immediately felt ashamed at our acts, and shed a tear for this poor creature that had only been a victim. We all stood back and let Dravot approach it.

He shared words with the creature, which seemed hesitant and scared but somehow recognized Dravot’s holy symbol. It was willing to let him try to help, and Dravot did just that. He cast Heal, which drained him more than usual, but the deva looked vastly improved and some semblance of sanity returned to its divine face. It said the sword still burned however. Dravot believed it was cursed, and used the chalice to remove the curse.

The deva stood up, looking vastly improved and taller and straighter. It was still not well, but it was much better than it had been. I dearly hoped that we could find a way to make it well, and I prayed it would be able to forgive us.

Scorch and Valanthe turned to the blue portal. The portal itself was some kind of planar gate but was blocked by a barrier. Scorch dropped it with a disintegrate, and he and Valanthe determined it lead to Asgard.

Asgard seemed a lot better place, both for us and for the deva, and so we went through, leaving the Lady’s “justice” behind. We weren’t sure what would happen to Mortimer and his son, but we assumed that once the deva and the eggs were gone, the Lady would be satisfied. Certainly we would be.

We were pulled through a long golden portal, and could hear the sounds growing of battle and crying horns off in the distance. The air felt suddenly warm and I could smell fresh bread and mutton and the sounds of a great hall. As I came out of the portal, I saw Scorch holding an immense mug of beer and smiling. Just as I came through, a massive bearded man of twelve feet slammed a giant mug into my arms (for it was much too large for my hands). I was bowled over by it, and it seemed I wasn’t alone – only Aethramyr and somehow Scorch managed to hold their feet.

The large man smiled a warm, toothy grin approvingly at Aethramyr and bellowed “Ah, that’s the way! A WARRIOR’S way! WE EAT!” and he laughed and strode into the hall.

The hall had hundreds of warriors and vast tables filled with food and drink.

And eat we did.

Bolo kept looking furtively at the large man at the center of it all. Finally he asked “Is that… Kord?”

At which Scorch and a couple others turned to him and nodded, all with goblets or legs of mutton or what not in hand. He looked at us expecting some kind of reaction. Finally he said “Aren’t you the least bit awed that you are sitting with the God of Strength?!?”

We all just looked at him blankly. After a long pause, Dravot said “You’re new to traveling with us. Eventually you just get used to this kind of thing.” And we shrugged and nodded and resumed eating.

The deva wasn’t too overwhelmed fortunately and seemed as eager for a meal as any of us, and it was content to go along for the ride.

After a long fine meal and bit of soldier’s revelry, we had to think of our charge, and the remaining three eggs. Asgard would not be terrible, but we agreed that taking them to the Elysium fields would be best. We thanked Kord warmly for his hospitality, and wished him well. Scorch made use of some bit of Elysium essence that Dravot had and was able to shift us to the fields.

Waiting for us were two angelic beings. (Solars apparently.) One of them looked very stern, but the other was very friendly. Dravot recognized him and called him “Mel.” They were waiting to take the eggs from us, and we gladly handed them over. They assured us that the deva could be restored, and they took him gently away. Mel and Dravot had a conversation to one side while we admired the view.

Unfortunately we were now stuck, at least for a day until Scorch could take us back with a spell, or perhaps if we could find a portal back to Sigil. The various beings present were welcoming in various degrees. They seemed very warm towards Dravot and Aethramyr, and slightly cooler to each of us.

Bolo started muttering something about going to see Ehlonna, who apparently was on this plane, and started asking for directions from the nearest celestial he could find.

So tonight we rest in the Elysium fields, and tomorrow go back to Sigil and try to go shopping yet again. This is of course assuming we haven’t offended the Lady, otherwise our reception could be unpleasant indeed.
 
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A Halfling's point of view

I'm not even sure where to begin. We were whisked away from the store into a huge maze. We were attacked by a huge.. No BIGGER than HUGE monster (it swallowed me whole whe I tried to run under it.) and we saved the life/sanity/soul of an Astra Deva. On the way out of the maze we found ourselves in Asgard. We just pop in and there he is KORD! The greening God of Strength. and what does he do. Tosses all of us a cold one and a side of beef. Now the "mug" and I use the term loosely due to the fact that it out weighed me by a few pounds was so big that I could not lift it properly. Thankfuly Kord was not offended and actually seemed pleased that I was at least trying to move the mug. He even said "Ha! I like your perserverance." to me.
Than we were off to the Elesian fields. home of Ehlonna and Pelor. Now I'm a Druid and as such the Green and the World are my diety but as a Halfling I worship Ehlonna. I'm stunned by all that is transpiring and await my audience with ....Goddess.

(How will this change our heroic Halfling? Tune in same Meepo time same Meepo channel.)
 
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Dravot’s Journal – Elysium Fields

Dravot’s Journal – Elysium Fields

We have stopped in the Elysium fields for the evening, resting up in this remarkable place. I feel like I have returned home. Some of my friends are uncomfortable with just how nice this place can be, but we’ll be moving on in the morning, returning to Sigil and undoing whatever havoc Meepo and Crescent have wrought upon the city.

I am undecided about Sigil. I was certainly unprepared for the sight of a daemon walking down the street. The rules are quite different upon the planes. I need to remember this in the future. Luckily I didn’t do anything foolish.

The Lady of Pain doesn’t care for the Gods. I find this aspect to be the most disconcerting one of all. On one hand, it does keep those bent on evil from preying upon the city, and it should be commended, but those Gods of good can do much to help those in need, and there is a lot of need in the city. No temples to any god at all. That isn’t right.

The more I think about merchant’s son, the angrier I get. To traffic in the eggs of a celestial being like that is unconscionable, not to mention getting us trapped in that maze when we had nothing to do with the situation in the first place. While I plan on returning those items which I borrowed from the merchant while in the maze, I am going to extract some form of penance from the young boy for what he did. I am contemplating several choices, but most likely will demand some form of servitude in Pelor’s name, and perhaps a hefty donation to the church as well. . He should consider himself lucky, compared to what happened to the other two. It was oddly satisfying when I killed the yuan-ti with just the touch of Pelor. It’s almost a shame I didn’t get a piece of the goblin as well.

I am pleased that we were able to help the injured deva. When we came upon it in the maze, I was sure that it was beyond redemption, and was ready to strike him down. I shall never forget the look in his eyes when he espied my holy symbol and pulled back in pain and fear. I do not know how much they’ll be able to rehabilitate him completely or not.
 
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Chapter 11

OOC Notes:

Experience this session is 1500. Gosh dragons are just so rewarding. Next game is Friday, Sept 13.

Loot:

Adding the items from our maze adventure to the RK loot, the cash out per person is 46,930gp each. I’m closing the books on this stuff finally. Bolo gets the +1 darts of returning, Kayleigh has the bow.

This Week’s Adventure:

The Fields were welcoming to differing degrees for each of us. Aethramyr found it somewhat disorganized – the small hamlet we had landed it looked as if it had formed as buildings fell from the sky and were set with no thought at all. Dravot seemed somewhat different, as if he had an almost tangible glow about him. He seemed very at home. The rest of us were treated well, but somehow too well, as if we were idiot children or something. But on the other hand, nobody was trying to kill us, and I rate that rather highly these days.

Bolo immediately began talking to a nearby Solar, and it pointed and said “Over there.” And Bolo set off with purpose in his small stride. He told me briefly what happened when he returned.

He found the portal to the Beastlands that the Solar had indicated and went through. He found himself in a lush wooded area with a large river flowing through it. Nearby a fantastically huge snake was slithering along. It stopped and regarded him for a few moments, but apparently it was already full and it decided not to eat him and went on its way.

As Bolo examined the river, there was a huge thundering and a shaking of the ground. Towering up over the treetops was an elephant larger than anything he’d seen before. He wanted to talk to it so it would point him towards Ehlonna. Of course the problem with a creature that large is getting its attention in the first place. Bolo shifted to elephant form and trumpeted – even as an elephant he was dwarfed by the massive beast.

The elephant heard him though, and looked down. He shifted back to his natural form and asked the elephant where he could find Ehlonna.

The elephant snorted briefly and extended its massive trunk towards him and inhaled. Bolo was swept up in the rush of air and went soaring towards the elephants nostrils – each the size of a cave. Then suddenly the elephant stopped and using its trunk, snatched Bolo out of mid air.

Before he could even think, the elephant tossed Bolo. Of course a “toss” for this beast meant he was rocketing at insane speeds over the treetops. He came in low at the end and amazingly hit the ground without hitting a tree, and rolled through several beds of pine needles to an eventual stop. I’m a little confused as to why he wasn’t killed but he absently said something about the nature of the Beastlands.

As he looked up from the forest floor, he saw another massive animal – this time a huge lion. He greeted it, and without replying it picked him up by the scruff of his neck and carried him through the woods.

He came into a clearing and saw the goddess herself. He was at a loss to describe her and could only string together words that didn’t make much sense to me. He spoke with her briefly, and she gave him two gifts.

One was an acorn the size of a cantelope. As he picked it up, it began to glow, and was drawn into his chest. It imbedded itself there and he felt the sensation of something growing throughout his body and a burning in his skin. Then the sensation faded and the acorn was left as a tattoo on his chest.

The second one was a gift for me. It was a quiver, crude and plainly made.

Bolo was of course overwhelmed by just seeing her, let alone receiving gifts, but he accepted them. She then dismissed him with a wave, and he was back in the Fields.

At this point we were all in a small inn, enjoying a rather nice meal. A giant bowl of mashed potatoes had just been brought to the table, when suddenly Bolo appeared in mid air, and promptly fell into the potatoes. When he appeared, we all dove under the table quickly, and our reflexes saved us from having mashed potatoes thrown all over us. We stood up, looked at the scene, and all silently picked up our plates and moved to the next table over.

When he gave me the quiver, I was speechless. I was dumbfounded that Ehlonna would even be aware of me let alone see fit to gift me. As I took the quiver from Bolo, my own quiver – something recovered in one of our early adventures and named for the goddess – began to glow and smoke. It started to crack and fall apart, and a green energy started billowing off it, being drawn into the new quiver. As this happened, the primitive appearance of the quiver gave way to fine tanning and dyes, and intricate leatherwork. Soon my old quiver fell to pieces and dissolved away, and a scattering of arrows and other items lay on the floor where it landed. While the few magical or special arrows I had were there, none of the regular arrows were.

And in my hands was a new quiver, quite unlike what it had began as, or even the old one.

As I realized that there were no regular arrows in the pile, one appeared in my hand, complete with my own fletching and handiwork. Then I realized the nature of this gift of the Goddess, and said a silent word of thanks.

[OOC: This quiver is similar to a standard Quiver of Ehlonna, except that it will produce an unlimited number of non-magical arrows thus solving a pesky ammunition problem. On a roll of 20 on the attack roll, the arrow also has the “wounding” property. Actually at first Wizardru said it was “keen” and I just kind of looked at him for a while.]

Later I spoke with Bolo about this gift.

“Bolo, I don’t understand. It’s a wondrous gift, and I am thankful for it of course – it’s a delight in many ways. But I don’t understand why I would even come to Her attention, let alone She would choose to gift me this way”

He replied without any thought, sure of the answer. “It’s simple really. The Green Lady has seen the good you have done for the Green and they people and animals of the Green. She knows you are a valuable animal yourself and wishes you to know you have her best wishes and blessings in all you do.” He took my hand and said “You and I are champions of the Green. Our world is imperiled and She has in Her way let us know that we are Her chosen.”

I nodded. “Well it seems as fine an explanation as any. It seems at every turn, more gods have their eyes on us than we thought, and for longer than we would have believed. If I am already Chosen of Corellian, why should Ehlonna’s favors disturb me?”

Bolo then became more himself and smiled broadly and added “Besides, wait til I tell my cousin Rasta who I had drinks with! That sanctimonious cleric of Kord will spit venom for weeks!”

I laughed at that. Bolo laughed as well and then reflected further. “You realize Kayleigh that She sees you as Her weapon. She could have given you a bow made from the World Tree itself but she chose to give you a better quiver. I would say that makes you her weapon against the Defilers. And I’ve been chosen to be a Verdant Lord. It will be my duty to speak for the Green and to become so connected to it that I will be as much plant as animal.” And with that he pointed at the new tattoo on his chest. “You were given a quiver because you are already her bow. I was given a new life. I’m not going to be a halfling much longer.”

A dark thought crossed my mind. “It seems many beings have “purposes” for us in mind. I only hope they don’t begin to conflict. Speaking of the World Tree though, did she offer you any insight on that subject?”

He said “She only told me that I would be given the information in time. I can almost hear the whispers from the Green now. I expect the voice will become stronger as I learn to hear it.”

I nodded and we went on to other topics. But one thought stayed in my head.

“So much to do, and no time to do it in.”


The next day we returned to Sigil. We ended up scattered much as we had the first time, this time with Aethramyr and I landing in the seedy part of town. We watched as some kind of thug took an elf and threw him off the side of the city. We were unsure whether to interfere, and I was looking to Aethramyr for guidance. In the end we decided to stick to our own affair, for this was Sigil and the rules were different here.

A pair of eyes watched us from the dark. It called out quietly “A couple cutters like you look like you could use a little help.” Apparently the business of guiding the lost is quite an institution in Sigil. A drow stepped out of the shadows and eyed us. He had some kind of faction symbol around his neck and a cagey look about him. He offered to guide us out for 150 gold, or 175 with no fighting on the way. I was disinclined, but Aethramyr agreed – he was probably wiser than I.

We went a short way down the street and the drow produced a crystal rod and went up to a wall. He tapped the wall with the rod in three spots, and each time it glowed a different color. A glowing portal appeared and he stepped through.

Aethramyr and I followed him, and came into a bedroom with a screaming elven woman pulling sheets over her body. With her was an enterprising gnome trying to figure out what was happening. The drow excused us and we walked out, and down the stairs past a barking dog.

Whatever this guide had done, it brought us out right near the Happy Tongue. He took his payment and disappeared. Meanwhile the others had arrived at various locations, including Dravot and Valanthe at the place of Mortimer’s shop. Of course it was now a park, and there was a hastily erected sign indicating a new location.

At the Happy Tongue, Aethramyr wanted to find Meepo and Crescent. Scorch indicated over the scale that they were there but I swear I could hear a snickering when he said it. They were “in the back” but there was a large outsider guarding the door.

Fortunately my tout was still there waiting for us. If he was impressed we had survived the Lady’s justice, he didn’t show it. He did however arrange to get us in to see what was going on.

In the back there was some kind of gambling going on. There was a huge crowd and a large rectangular pit in the middle of the room. A large chalk board with odds was up against the back wall with an otyugh making changes. For a moment, a small form flashed over the top of the crowd then back into the pit.

Apparently there were two games running – toss the kobold and hit the kobold. Someone explained the basics, repeating that the little guy was pretty scrappy and was impressed. “Hit the kobold” involved hitting the kobold with weapons at range – nothing magical but fireballs were allowed. “Toss the kobold” had something to do with a wall of spikes and was a higher stakes game. Aethramyr (and I in his wake) managed to work our way to the far side of the pit, where Crescent had a bag tied around his neck, apparently with their winnings. Near him was a sign

Meepo the Magnifisent – Mastur of Diangur

Aethramyr and I looked at each other with an “amused yet unamused” look. Meepo came over to Crescent and saw us.

“Oh. Um. Master. I was… That is we were… Um… It’s for the Church! Yes the money is for the Church!” And it went on from there. Meepo looked like he wanted to continue but I had an easy way to fix that. I simply piped up loudly “I’d like to play ‘Hit the Kobold’”.

Meepo blanched. He might be scrappy, but he knew I could hit him from a country mile away. And that ended the Mastur of Daingurr’s exploits for the day.

We set about the task we came to Sigil for: shopping. Instead of returning to Mortimer straight away we instead decided to handle our other tasks first. We split up in smaller groups or with hired guides and headed out to sell and buy. Before we did though, I asked Valanthe to look into a rather unusual item for me – I figured that she might be able to find it since it wouldn’t be available through the usual connections.

Fortunately the trip was uneventful. We first sold off the goods from Runn-Khazai, and then were able to pursue purchases of our own. Personally I acquired a new amulet of natural armor, and made arrangements to have an earring enchanted with Shield. I had been considering a new bow but I think Mortimer had solved that problem for the time being.

After some time, Valanthe contacted me about the special item. It would cost 10,000 gold. I had to consider it a moment but decided to go ahead. It would take a day to have ready but it would be done.

The item was a scroll. A scroll with two spells. One was See Invisible – a trivial matter really. But the second was not, and it was linked to the first.

Permanency.

I had researched the matter – while see invisible could be made permanent, it would only work for the caster. So I would have to find a way to cast it myself. While casting such a scroll was not going to be a completely simple matter, I was reasonably sure I could manage it. And it would be of significant help to us with matters like Sebastian.

[OOC: In this campaign, arcane archer is slightly different, and gains a few caster levels on the way. Kayleigh will soon be capable of 4th level spells. With a caster level check, and avoiding a bad roll, she can cast the permanency spell.]

We met back at the inn and discussed our results. Almost all of us had an item or two that required some delivery time and we would have to arrange to either stay or return. Valanthe also had paid to have some scrying done – a rather brilliant idea I thought.

She had seen a mountain volcano. Some kind of magma golems paced the area, guarding it. Vast chains of mithril, crackling with chaotic energy, stretched across the mouth of the volcano. In their grip they held a charred and blasted dragon. It was barely conscious and not recognizable. The chains each pulled and lifted in their own time and would frequently lower the dragon into the lava below it, burning it further.

You would not know to see him, but it was Lord Gelban.

Disturbing news. Gelban was being held surely by Infernus. But the question was where, and what else guarded him. This was something we would have to take up soon.

During a second scrying, we all felt a shock through our scales, and they changed color to a bright silver. Valanthe was not detailed on the vision itself but I assumed it was to find the Hammer.

Meanwhile we had the matter of Mortimer Fuvex-vex-vex to deal with. While tempting to keep all the items we had “borrowed” from him as payment for services rendered, we instead decided to return the hammer and the shield to be fair. This would help preserve Mortimer as a business contact that we could dispose of other “delicate” items in the future with.


We went to his new shop location. We came through the door and Mortimer sat at his desk and looked up. He simply shouted to the back “They’re here boy!”

His son immediately came out and began groveling away.

It was a most impressive grovel and partially explained why the boy was still alive. Once it was done, or at least tapering off, we spoke to Mortimer about the items. Whereas before he seemed to delight in the art of the “haggle” this time he seemed to want to dispense with the opening moves and get to the point. When we told him we would return the shield and hammer, I think he was genuinely surprised, but tried to hide it.

We made it clear that we wanted him to remain in business, and that this would hopefully support that, so that we could have a close business relationship in the future. The implications were not lost on him, but he seemed agreeable to that. Dravot added a further condition of a private conversation with his son, which of course Mortimer was very agreeable to.

Dravot laid a geas on the boy for service at a church of Pelor, and seemed very pleased with himself.

As we left the shop, Scorch pulled out a crystal ball – one of his new purchases. And in an absent kind of way, he decided to check on his sister. And what he saw was not what he expected. Ember was running through a field in a panic, and something behind her was shooting a jet of acid at her.

Nightscale’s brother to be sure. Our entire mood shifted from commerce to something more serious. We made preparations and after a few spells, Scorch returned us to the Prime.

We arrived on some barren island of ice. Scorch muttered something about plane shift not being very precise, and he then teleported us to the area he had scried.

But that wasn’t where we landed.

We were in the land of black ice somewhere. But the scene was blasted from fire and acid. Buildings were on fire, and the land was blasted. Fifty feet away, a squad of blue bugbears stood ready to attack. Scorch spat a curse about being “redirected” but there wasn’t time for any more details.

The bugbears were here to just be a reception committee, and we didn’t waste much time on them. They were hearty for bugbears but little actual threat. Half of them fired crossbows, and the only one that got close to me I simply knocked the bolt aside. After a few fire spells and some combat, they were all dead.

Scorch said that he now believed the scene he scried was a deception designed to cause our return, and land us here. Since this is where we were expected, we wasted no time in moving away from that spot.

In the distance, I could see stormclouds and lightning. And in the air were dragons.

Black dragons. At least a half dozen. Two of them were closer and noticed us, and banked in the air towards us.

Watching the coppers attack was a thing of deadly grace. But the blacks were more serpentine, and while they were more at home in water, they were no strangers to the air. They folded their wings back and came in at great speed and were quite careful in their approach.

We braced for them and cast some spells to prepare. After a most welcomed mass haste, Scorch tried an experimental fireball, but it had a minimal effect. Bolo tried a fire storm and that too was less deadly than we might have hoped.

They were now close enough for me to open fire, and I did so. They were a good distance, and some of my arrows bounced off their hide, lacking a solid angle. Even so three found solid purchase. Scorch tried a disintegrate and bits of one dragon fell away.

Both dragons were closing at unbelievable speed. Remembering Nightscale, Aethramyr dispelled one dragon, and several minor spells fell away and the dragon slowed considerably.

The dragons began blasting people with acid but our preparations meant that it did very little harm. They were closer now and more in range for spellcraft. Bolo had a flame strike fizzle against the resistant nature of the dragons, but his ice storm worked fine. Dravot got off a searing light but it had minimal effect. I continued firing at one dragon, hoping we could overwhelm it.

Aethramyr had closed in on one dragon, and the dragon now retaliated. But Sehanine was with him, and most of the dragon’s blows were knocked aside by Shatterspike. Scorch now took Aethramyr’s example and dispelled the other dragon, and it too lost several spells. The second dragon moved to surround Aethramyr, but then Valanthe moved in behind it and began tearing at vital bits of its underbelly. Dravot stepped up, the Sunhammer blazing with holy light and the crunch of bones was heard across the field. We had dangerously divided our attention, but the positioning meant we could do little more. I fired again at the same dragon, and overwhelmed by spell, sword and arrow, it finally crashed to the ground in a tangle of claw wing and teeth.

The other dragon, surrounded and badly wounded, decided to flee. But as it took to the air it was pounced on from all sides and it too crashed to the ground in a pool of black blood.

In the sky, several of the others had heard the death cry of their wingmates, and banked towards us. Six more were closing in, four from in front and two behind. They land nearby, but out of the sky appear six more dragons – this time coppers. The cry of relief was audible from every one of us. The blacks, seeing their more hated enemy, turn on the coppers.

A large copper smashed down on top of a black, driving it to the ground and snapping its neck. The dragon turned to us and said “Go take care of Ebonclaw – we’ll take care of these. He has Ariadne.” It was the Hammer’s voice, and Valanthe seemed greatly relieved at seeing him alive.

“Go on. Agner and Haldrin can’t hold out for long.”

We nodded and headed for the grove, ready to send Ebonclaw to meet his sister.
 

Valanthe's Journal - The Grand Tour - part 1

Old friends, new enemies...

Well, after having a little side trip to the Deep Ethereal, then Kord’s table, and then the Elesium fields (and boy was I glad to leave, it’s so boring there), we finally got to get back to the business at hand – shopping in Sigil!

Sigil is beginning to feel like a second home to me. Little surprise there, eh? Once again I managed to land in the Market place, and waisting no time, I went to look for the Indeps faction. Where else to go to get some first rate shopping in? I had my own list and a special list for Kayleigh. I thought mine might be hard to fill, until I looked at her list. Whew, she was going to paying a lot of jink for that scroll, if I could find it. Fortunately the market I found would have most likely put the Midnight Market back home to shame.

My pockets were heavy for the first time in months, but that would change quickly. New armor, upgrades to the sword and one of my rings, a new cloak, and some scrolls, and I was a poor primer once again. Good stuff to be had though.

While browsing some wares at one of the stands, I felt the hairs on the back of my neck tingling. I turned aroung and saw what looked to be an eye watching me from someplace afar. I know that eye! Scorch! But rather than let my dismay be shown, I just smiled and casually let slip a few rude kobald gestures his way. (Meepo has taught me a few things along the way) He quickly dropped out of sight. Scry on me will he? He’s lucky I still owe him a favor.

With my shopping complete, I did have one pouch of funds set aside for some information. I went to find a seer, one that had to be good at the hard-to-finds. In one of the corners of the market, I hit paydirt. I entered the tent, and found what I think to be a Kuotoah. It was pretty strange looking, but I went on to explain my two missing persons, or rather, dragons. The first one I described, in detail, was Hammer. The thing, not sure if a he or a she, worked their magic and in the crystal ball I saw an image take form. Clouds and sky were visible, and then appeared the flying form of a copper, which I thought to most surely be my Copper.

The next dragon to find though, was not so easy and I wasn’t sure the odds on that one being found. But luck was with me tonight, and a picture did form in the crystal. A scene from what looked like an active lava pit greeted my eyes. Magma golems arose, armed, from the pit. I saw, and to some extent could feel, chaotic chains binding a charred form over the lava pit.

I was a bit shocked at the view, literally, for I suddenly felt an electrical charge shoot out of the scale and zap me. Afterwards, the scale, which was dull gray, had now turned to bright silver. I can only ponder the meaning.

Now it was time to return to the Happy Tongue and meet the rest of my companions. And to find out how Meepo and Cresent have been getting by.

I can only say this… I nearly shed a tear of joy when I found out about Meepo’s business. That’s my boy! Now I only have to help him work on his fast talking skills ;-)

After a brief meal, Scorch had thought to do some more scrying. Ember was found, but not as we thought she’d be. Ebon Claw has tracked more of our friends down and now there was dire consequenses. After a brief round of buffs, we took off for the Black Ice.

(note: I won’t bother repeating the dragon’s fight here. Zad already took care of that)

After taking down the bugbears and 2 Blacks, we found ourselves surrounded by four more Blacks… but not for long. Down from above came a shot of lightning and the beautiful shine of a Copper.

And I’d know that Copper’s look anywhere. Aye, the bugger. Lettin’ me worry for so long. Not that I’d let ‘im know that, mind you. But I was none too relived to see him come crashing down on the black that was threating us just a second ago.

Now only if we had some time to chat. It would be nice to find out if he had any word of Gelban. Unfortunately, Ebon Claw was causing problems and just itching for a touch of cold steel right betwix’d his scales. Ariadne’s safety and that of the Black Ice had to come first.

We are running on half strength right now, having spent a good deal of energy on the previous fight. Will we have enough resources to take Ebon Claw down? That is now the question.

I absent-mindedly craddle the bone dice in my hand as we head off towards the the old and dangerous Black…
 
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Have you seen the Jack in the Green?

I'm at a loss for words. I've met Ehlonna. In person. When we got to the E. Fields I wasted no time asking a Solar where I might find a portal to the Beastlands. I had to find out what is killing the Green on the Prime Material plane. My objective was to find the one person who would know for sure....The Goddess herself.
I run through the portal as fast as my Boots of striding could carry me. and as soon as I exited the portal I plummited 50 feet or more into the Styx (that's the river silly, not the bards). From there I could see a huge Dire Serpent in the trees. She was Beautiful. I got out of the water and wondered where to go from there when I saw huge tree trunk thick grey legs. I looked up and saw a Celestial dire elephant. Biggest thing I have ever seen. You could fit a village of Halflings on his back and he would never notice. I had to get his attention some how so I took my elephant form and trumpeted as loudly as I could. He stopped and his massive head looked down to me. I shifted back to my Humaniod form and asked him to take me to Ehlonna (still cannot believe it happened) He whisked me up in a breath and flung me in the direction. I remembered that nothing actualy dies in the beastlands they just regenerate all damage even after "death". I landed with a bone jaring thud in a bed of pine needles and standing over me was a Celestial Dire Lioness. She took me gently by the clothing and walked me to Ehlonna. I will not even begin to try to describe her. She gave me 2 gifts. one was a Quiver of Ehlonna that I was to give to Kayleigh and the other was all mine. I was given an Acorn. The acorn merged into me and grew inside of me. I'm starting to change slowly into a plant being. I've heard of these beings before. The Verdant Lords... I'm about to enter the mysteries of the Green full force. My Goddess commands me so.
 
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The agony continued.


It wasn't the spikes, but the acid that hurt so much. The burning that never went away. He healed, of course, but the acid continued to burn, and so a stalemate had arisen. But he could not regenerate forever; his strength was failing him.

The Tree.


The Tree was DYING.


Poison crept in from half-a-dozen places, each burning and sizzling. It had been easier before the abominations had come. Sometimes they came with his captors. They would ask him some questions which he would ignore, his pain too great and his anger too strong. The abmonations talked amongst themselves in a horrifying sound that was a cross between a cricket and a wild dog. His idiot captors, foul betrayers of the Green, seemed not to have noticed that they were scarcely needed at all. They knew something was wrong, but could not determine what. It was plain to him that they were superflous now, their work done; they were dead weight, and sooner or later, they'd discover what happens to such.

He could not suss out who their true masters were, though he had plenty of time for thinking. His mother promised aid soon, and so did his aunt.

But how soon was soon?


The agony continued.


--------------------------------------------------

Tonight! FRIDAY FRIDAY FRIDAY!

Live! From the Black Ice Round Garden! A Dyvers Cage-Match Event!

Our Heroes versus the forces of Ebon Claw!

BE THERE!
 

The Grand Tour Chapter 12

The Grand Tour - Chapter 12

OOC Notes:

Experience this session was 5,625.

This was one of the most exciting and epic battles I think we’ve ever been in.

Loot:

Three scrolls of stoneskin
Acid proof pouch
2 potions of heroism
ring of protection +2
ring of protection +2 (not a typo)
ring of magic fang
iridescent spindle ioun stone (don’t have to breathe)
pink and green sphere ioun stone (+2 charisma)
stone of good luck
scroll of minor globe of invulnerability
+2 full plate
+2 keen scythe
bracers of armor +2


This Week’s Adventure:

We wasted no time and got moving. We could all take to the air by some means except Aethramyr, and my casting fly on Crescent solved that. We set off at a rapid pace towards the grove.

While en route, I happened to look at the scale pinned to my dress. Once having been a gold dragon scale from Lord Gelban, it was now a highly reflective silver. It was probably the most useful tool we had.

Silver.

Polished silver.

I couldn’t believe I didn’t realize it sooner. It only took the smallest act of concentration to contact the Silvering. Apparently he had somehow re-routed these scales to contact him instead of our missing benefactor. An image formed in my mind of the old elf, seated and gently sipping tea. His eyebrows rose ever so slightly at my call. I could hear his words forming out of vapor “Ah, young Kayleigh! How glad I am to finally speak with you again. We had feared you lost to us.”

I responded politely but with brevity. “My apologies. Circumstances took us off the prime material for a time. To make matters brief, Sebastian broke from Chavram and made a play for the evocation binder. It is . . . no longer an issue however. We just arrived in the Land of Black Ice and are about to try to deal with Ebonclaw.”

For a moment, the image blurred, and for a second I saw a silver dragon, older than any I had ever seen, lying half asleep in some far off place. The dragon dreamt a thought “Events have moved dramatically in recent days, but now is not the time, if you indeed speed to do battle with one of Black’s captains. His hate of you was clear, though he could do little about it. I do not know whose allegiance Nightscale’s sibling holds, if any these days. He is powerful, though, and I advise caution. That one clawed his way free of his mother, to her ill result.”

I nodded. “Understood. I will contact you again shortly, provided of course we are still alive. However assuming that Ariadne is still alive and we are able to save her, she will need a new safe haven.”

As we sped forward, I willed a stop to the lightning crackling around my bow, and used a spell to replace it with fire. The blacks seemed unfazed by the electricity, so perhaps this would work better.

The terrain sped by as we closed the half mile to the grove. As we topped a rise, we could see the village, and Ebonclaw’s forces. Many buildings were in flames, and there were vast pools of acid on the ground. (Standing pools, not simple the remains of an acidic breath.) The village was overrun with blue bugbears, cutting down the fleeing villagers. On rooftops, some bugbears with bows made sport of shooting the innocent people.

In the mayhem, I quickly made out two more unusual figures. One was familiar – a monstrous flesh golem – the one that had been with Aeoket when he attacked Scorch and me in Greyhawk. The other was an umberhulk, moving with unusual balance and agility.

As we came in from the south, we simply smashed into the enemy and killed as we went through. As the umberhulk was nearby and a larger target, I opened fire on him. As my first arrow came towards him, he batted it aside with a massive claw, but another stuck firm. Valanthe closed in on him and put a blade across him. As we made our presence felt, bugbears continued to slaughter the villagers, and the flesh golem smashed two villagers to a pulp with his massive fists. Aethramyr closed on the umberhulk and brought Shatterspike to bear, cutting deep into the umberhulk’s hard shell. He collapsed to the ground, ichor oozing from the gashes in his carapace. Scorch had no shortage of targets and used a cone of cold to blast several bugbears, nearly killing them outright. Bolo conjured a whirlwind on the far end of the village and began sucking up bugbears into the funnel.

To make sure the umberhulk didn’t get back up, I spared one arrow and finished him. And of course I remembered that my burning arrows would slow down the flesh golem as they did our last encounter, so I put one into him for that purpose. The golem roared and while he didn’t seem completely slowed, he was no longer moving as fast as he had been. Someone had likely cast Haste on him, and this would at least counteract that. I used my last two shafts to finish off two bugbears that Scorch had wounded. The scene below me turned into a blur. Valanthe, Aethramyr, and Dravot slashed through the nearby bugbears. The bugbears tried to attack but they could do little and within seconds every bugbear nearby was dead.

Valanthe’s voice came over the scale – she sensed Redbone nearby but wasn’t sure where. Dravot acted quickly, and was able to sense her undead presence. He brought forth the light of Pelor, and whereas once she had confounded him, he had grown since then, and his faith was strong. Pelor’s light shined forth, and Redbone was not only revealed, but blasted into a sheet of ash and left nothing more than an outline on the ground.

[OOC: And Scorch says “But she left her possessions behind right??”]

I decided I needed some haste myself, and cast it, and then moved up to begin working on the flesh golem. Some arrows were arcing past near me, and it was possible that the bugbears were shooting at me. One bugbear got lucky, and had an arrow that was actually well aimed, but just before it struck I grabbed it in mid air, and simply stared at him.

Meanwhile Aethramyr riding Crescent was a flash of steel and blood carving through bugbears. Some attacked us, some continued to prey on villagers although most had fled or were already struck down. Dravot cured Valanthe of an acidic cough from when she inhaled the fumes near an acid pool. At the far end of town, the whirlwind continued to scoop up one bugbear after the next.

I turned again on the golem, and fired seven arrows in fast succession. Magic or not, his rotted flesh couldn’t stand any more, and he flew apart in a pile of gore and stitching. As he fell forward onto the ground, the bugbears decided they had enough of this, and any that were able turned to flee.

Aethrmayr turned to the nearest one, clocking him with the pommel of Shatterspike soundly. We didn’t want to waste time, but knowing what else waited with Ebonclaw could be invaluable. Dravot provided a tongues scroll for translation, and we made our questions clear.

The bugbear told us Ebonclaw was by the great tree, and that there was a creepy woman with him. We suspected it was the cleric who had attacked Aethramyr in Greyhawk. Since there was little else to know, we released him. I was tempted to cut him down, but didn’t think he was worth the trouble. I hope I do not come to regret that.

The grove was quite close. Suddenly the lightning storm stopped, and that had to be a bad sign. We moved past some dense underbrush and came into the grove proper.

The grove was dominated by a huge rowan tree. On the ground were more vast pools of acid, and at places twisted growths of roots poking out of the ground. The Owl was nearby, unconscious, with Haldrin near her, on his feet bracing for something. On the far side of the tree, the giant polar bear of Agner’s was lying on its side moaning. From a branch, Ember was wrapped in coils and dangling and screaming. A huge pile of compost was under the canopy, and it began writhing with twig horrors.

Agner, Ariadne, and most importantly Ebonclaw were nowhere to be seen.

I wasted no time in firing on the twig horrors, but they seemed more resistant to arrow fire than before. Ember, seeing us, began screaming that Agner was in the acid. One pool looked much deeper than the others, and Agner was likely dragged inside by Ebonclaw. Dravot brought down a recitation as the root horrors closed in. Valanthe ran to the Owl and revived her with a potion as Scorch brought us another Mass Haste. Bolo, exercising control over plant life, managed to panic two of the root horrors, and they ran off, while the other two attacked Aethramyr and Haldrin.

Then, out of the deep pool of acid, came Ebonclaw. Screeching and spraying green fluid everywhere, he landed near Haldrin. You couldn’t help but feel a wave of dread as he leapt onto the grove floor. He hissed loudly and marveled at his luck – here he was looking for us and we just show up when he wasn’t even trying. He then spat a stream of acid but it had little effect given our protections.

Scorch wasted no time in stripping Ebonclaw of enchantments. Some clearly fell away, but the familiar haze meant he was still hasted. Valanthe moved up to Ebonclaw on the far side of Haldrin and attacked. Ebonclaw was no hatchling, and his scales turned aside some of Valanthe’s attacks. I began firing, but sometimes even when the arrows hit solidly, they simply shattered rather than drove into his flesh. Even so, he couldn’t ignore them all as couple pierced him. Dravot ran across the field in a flash, and healed the bear to save its life. The two remaining root horrors attacked again, but to little effect, and soon they too were fleeing from Bolo.

Suddenly a fiendish rhinoceros appeared nearby. It seemed our evil cleric was indeed nearby and at work. This could be troublesome if she began providing healing for Ebonclaw. The rhino charged Aethramyr and Crescent. Scorch, having started a summoning earlier, brought forth an earth elemental, and ordered it into the acid to retrieve Agner. The then turned on Ebonclaw and dispelled the haste spell, making things much easier for all of us.

Ebonclaw had felt Valanthe’s sting and was going to deal with her. He hissed and tore into her with a flurry of fang and claw and wing. Valanthe managed to keep her feet but was sorely bloodied and in grave danger. Aethrmyr ignored the rhino and charged Ebonclaw to provide a distraction for Valanthe, and brought Shatterspike down into his scales. Bolo, having dealt with the horrors, threw a flame strike on the rhino.

Valanthe pulled back in order to heal herself, and wisely so. I continued firing for all I was worth. I was finding more purchase with the haste gone, but it was still difficult to make my arrows land true. The cleric must have decided that I was a threat, and threw a wind wall around Ebonclaw. The black was beginning to feel our combined might, and while still firmly on his feet, he could not simply consider us harmless. The wind wall was low enough I could get over it and continue my attack, but the cleric began to worry me more.

Scorch could now turn his full attention to the attack, and started with a fireball and lightning bolt. The black ignored the lightning but felt the sting of the fire. Ebonclaw attacked Aethramyr with a vengence, and Aethramyr matched him blow for blow. But the paladin could hardly stand that kind of punishment much longer.

Bolo dropped a briarweb, hoping to prevent Ebonclaw from fleeing. While the massive black was not trapped, it still felt the barbs of the vines.

Valanthe continued to use whatever means she had to heal for she was still seriously injured. I debated carefully, and in the end decided that the cleric could do more to turn this battle, and therefore was a larger threat. I quickly found her hiding near the rowan, and put four arrows into her. She had no scales to protect her, and her plate armor did her little good – the arrows all found their mark, and she fell forward onto the great tree in a heap.

Dravot meanwhile sped across the field and with a touch and a word, restored Aethramyr to full health. A boon that Ebonclaw would soon wish for. Scorch threw a prismatic spray at the dragon which caught a green ray. He also tried a finger of death, but it merely washed over the dragon with no impact. Ebonclaw was ready to breath again, and hissed at Aethramyr, Dravot, and Scorch. All of them moved aside however, and suffered only the smallest of burns.

[OOC: This marks the second time that Dravot actually made a reflex save.]

Ebonclaw had enough, and tried to lift himself into the air and away from us. I did not know how he planned to escape but it would not come easily. However even before he could get airborne, Aethramyr brought Shatterspike down in one mighty swing into the belly of the beast, and Ebonclaw shook and crashed back into the earth. He roared and shouted “Noooooooooooooo!”

It was the last sound he would make.

Meanwhile the elemental had little luck finding Agner. Clawing her way out of the acid came Ariadne, in her half draconic form. She had Agner in her arms, the flesh peeling from his bones. The druid was dead. Ariadne herself was only slightly burned.

As we were preparing to turn our attention to the blacks overhead battling the coppers, they suddenly turned and routed. They must have heard the death of their captain, and wasted no time in leaving.

Bolo found Ravenna and the children in the great tree. Ravenna was only barely conscious, the damage to the tree and to the Green itself overwhelming her. The tree itself had massive spikes of some lead-like metal in it, driven by immense force. They seemed to be somehow leeching acid into the tree. We set about removing them, and Bolo began seeing to the care of the great tree.

Ebonclaw came here with some purpose, and despite my initial thought, it was not simply to draw us into the open. Why did he come here? Why poison this tree? And who was he working for?
 
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LightPhoenix said:


You know, every time I read a story hour, I'm always curious about the way a group plays, and if it's anything like how we used to play before our group split up. I would love to see a webcam :)

Well, other than the stuff Scorch mentioned, there are a few other features to our game:


a) At least twice a session, someone has to look up either grappling or dispelling to determine the actual mechanic. Usually the absent-minded DM. :rolleyes:

b) Someone casts a spell, to which the DM replies "Save DC?" followed by a blank look, paper shuffling and then an answer.

c) Zad will say, with no trace of irony, "Five shots...low roll is a 42. They hit?" :)

d) The DM will request the group to make a Save of any kind and "not roll a 1.".

e) The DM will be forced to look up either a spell he doesn't know of, or a specific rule he's never used.

f) Horrible puns will fly across the table based on a NPC name.

g) Someone will mock either Meepo or Bolo.

h) Something will eat Bolo. :D
 
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Bolo Gets the Good end of the stick!

(A Letter to Bolo's parents)

Dear Momma and Poppa,
Things are happening faster than I could have expected. My new companions are wonderful people. But there is a new twist to my duities. It would seem that there was a Druid named Agnar in the Realms of Black Ice, He died recently and it was proficied that another (greater) Druid would come and take his place managing his Grove and protecting the local human village. Well it winds up that the Avatar of Beory is sure that I'm the Greater Druid. I now have a Great Rowan to tend to. (Momma is't bigger than your whole garden!) as well as the surrounding grove. The land of black ice is magnificent and my new friend Borialis (He is an awakened polar bear) is showing me all the sights. I have never seen so much beauty and desolation all at the same time.
Please... I need the family's help. Please consider comming to live in the Grove or the village (Poppa a Paladin of Yollanda like yourself should know they need a hero in this wilderness.) I will make sure that you have a comfortable home and all the things you could need. I'm already working on vests of the winterlands for myself and my companions for when they are here.

Please consider moving here. Momma I could use another druid here and Poppa I need a warrior of your power to defend the grove and the village while I am not able to be here. The were just attacked by a flight of black Dragons and need all the help they can get repairing the village. Besides I know a certain Halfling who lives here that would just love to share his home brew with you. his name is Haldren.
Bye for now,
Bolo Brandybuck
 

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