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Wizardru's Story Hour (updated 11/21)

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Argent Silvermage said:
Yeah yeah yeah... Bolo screwed up. Can we get past this? Really.

To be fair, it was less a discussion on Bolo screwing up and more a general debate on the morality of summoned trap bait. I found it interesting because your group is the first one that I know of that really gave the process long-term consequences. Even good parties in my experience have used the tactic or the related Bag of Tricks method to spring potential traps or test unusual magical effects (I once had a monk that ended up with a half-dozen captured familiars from dead wizards and used them that way.)
 

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Argent Silvermage said:
The Savage Sword of Meepo Inc

1) Aethramyr: (Dire Wolf Paladin Mount) Cresent, (Kobold de jour) Meepo
2) Kayleigh: (Cat Familiar) Sasha
3) Scorch: (Fox familiar) Flinch
4) Valenthe: (Shadows) Verilunda, Berlden, and Little Shade
5) Bolo: (Dire Lion ex-human Monk) Windsabre, (Battlebriar) Grove, (Animal Companion) Tailcatcher
6) Dravot: (Paladins of Pelor) Zira, Zara, Thorkeld.

There are many NPCs like all of the awakened Animals and plants Bolo has created and the entirety of Kobold Country as well as familys But the above list is the core members and thier "tag alongs". To my knowledge we have not had all of these beings on the board at once.

Interesting. But I was also generally curious of the level or ECL of the more unusual followers. Not so much the familars, but the cohorts and such. Also, how were some of them obtained in game terms? I know about the familiars and Valenthe's shadows and animal companions and such, but what about Dravot's 3 humanoids? And Meepo, for that matter? And Bolo's Grove and Windsabre? Are they all products of Leadership feats, using either multiple versions of the same feat or some variant that allows for multiple higher level cohorts? Or are some of them just story bonuses without feat requirements?

Oh, how'd the game go last night?
 

LordVyreth said:
Interesting. But I was also generally curious of the level or ECL of the more unusual followers. Not so much the familars, but the cohorts and such. Also, how were some of them obtained in game terms? I know about the familiars and Valenthe's shadows and animal companions and such, but what about Dravot's 3 humanoids? And Meepo, for that matter? And Bolo's Grove and Windsabre? Are they all products of Leadership feats, using either multiple versions of the same feat or some variant that allows for multiple higher level cohorts? Or are some of them just story bonuses without feat requirements?

Oh, how'd the game go last night?
Dravot's Paladin squad is the result of the Leadership feat. Other than having the feat, we haven't really paid a ton of attention to the normal rules for it, and just lump the 3 of them as under the feat. Maybe he's entitled to more, maybe that's too many, it's just not worth caring about. :)

Edit: The game was much fun. The fight in the swamp was complex and interesting. It was Crits a Plenty night. Even Dravot had one (35 dmg on the crit).
 

Windsabre has followed Bolo for a few months of game time. He was charged by "the Green Lady" to aid Bolo. there are even small posts by Wizardru forshadowing his arrival. Grove is Brand spanking new and I'll have his story later tonight most likely. I was not able to get to the game before last nights and We decided that Bolo was away on a Druidic Council mission. That's where he made his new "friend"

Both of them fall under Bolo's Leadership feat.

Bolo will e getting a new animal companion soon. I leveled to 24th level and now have the "Magical Animal Companion" Feat. I'm thinking Owlbear but I'm hard pressed not to take a Chimera.
Tailcatcher was Bolo's original ompanion but I made the mistake of basing him off my dog who passed away from cncer and I just couldn't play him anymore. (Yeah I'm a real softy.) So I had Bolo leave him at the first ash for safe keeping but now I eally understand how a Companion and druid work together and want that ability back.
 

What about a hydra? Those things are brutal in 3.5. And the way Dru handles Leadership is interesting. Care to elaborate on how you work it, Dru? And what level are some of these companions/cohorts?

Sounds like it was a good game. When can we expect a recap?
 

LordVyreth said:
What about a hydra? Those things are brutal in 3.5. And the way Dru handles Leadership is interesting. Care to elaborate on how you work it, Dru? And what level are some of these companions/cohorts?

Sounds like it was a good game. When can we expect a recap?

Last question first: depends on Zad's workload, I would assume. It's not impossible we'll see one today, but you never can tell. I can promise you won't have to wait three months for it. ;)

Now as to how I handle leadership....it's a complex equation. Followers and cohorts don't just sprout from the Oerth, and usually need to be obtained in some fashion. If I can use Dr. Who as a quick metaphor, it's the difference between getting help from a friendly NPC for one adventure and having someone become a companion. Leela, Jo, Sarah Jane, K9 or Rose didn't just appear out of the ether, they got caught up in the Doctor's adventures, and then were invited/decided to tag-along. Cohorts work that way, too.

Dravot took leadership partly at my request, to give a bedrock for the game. In turn, he got Thorkeld, the Lion of Brindinford (and now his brother-in-law). As he rose in level, he eventually got Zira/Zara, and then both of them when they separated. Bolo has traditionally only had one animal companion until recently.

More importantly, characters like Meepo, Fuvex'vex'vex or the residents of Kobold Country (who aren't cohorts) rarely contribute anything meaningful in terms of an adventure proper (other than comic relief) unless they are made into cohorts.

Ultimately, as the campaign becomes more and more powerful, all non-PCs tend to get left to guard the horses, metaphorically. Thorkeld, Zira and Zara spend time releiving Dravot of lots of administrative, financial and social burdens, usually off-camera. The Mage's guild can't be counted on for much unless directly ordered to do something, and that's purely off of Scorch's status as a MoAO 10, currently the only one left. Aethramyr is held in high esteem many places, but he can't reliably call on folks like the People of the Testing in an emergency. Furthermore, many cohorts, companions and familiars are simply too vulnerable. Dravot just couldn't keep watching Thorkeld die over and over again, nor Bolo wait for Tailcatcher to get unlucky.

Finally, at high levels, combat takes long enough without having ten extra creatures/cohorts/companions/shadows/familiars and so forth to deal with....especially when they rarely decide the course of a battle.
 

Sometimes I'm just brilliant!

I was just thinking about Magical beast wildshape and was looking at alternate concepts when I remembered "Practiced Spellcaster". I'm dropping the companion (Magical at least) and taking a level of Janni instead of the level of druid. (my hit points will go up by 22, +1 natural armor, Sizechange (2/day) and I'll be casting as a 24th level druid. Big bonus!!!!!!!!!!!!!!!!!!!
 
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Maybe this is just a superstion of mine, but I wouldn't brag about how powerful my character is right in front of my DM. :uhoh: :eek:
 



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