I'm already at max for spells, so that's not an issue.Seule said:Remember Practiced Spellcaster means your caster level goes up, but you don't actually get any more spells. You are just better at beating SR and such.
--Seule
WizarDru said:Ultimately, as the campaign becomes more and more powerful, all non-PCs tend to get left to guard the horses, metaphorically. Thorkeld, Zira and Zara spend time releiving Dravot of lots of administrative, financial and social burdens, usually off-camera. The Mage's guild can't be counted on for much unless directly ordered to do something, and that's purely off of Scorch's status as a MoAO 10, currently the only one left. Aethramyr is held in high esteem many places, but he can't reliably call on folks like the People of the Testing in an emergency. Furthermore, many cohorts, companions and familiars are simply too vulnerable. Dravot just couldn't keep watching Thorkeld die over and over again, nor Bolo wait for Tailcatcher to get unlucky.
Finally, at high levels, combat takes long enough without having ten extra creatures/cohorts/companions/shadows/familiars and so forth to deal with....especially when they rarely decide the course of a battle.
LordVyreth said:Ah. I see the point about epic-level fights taking forever, especially since my campaign's now online to make things take even longer, but I'm surprised that the cohorts at least are still that vulnerable, which is why I'm curious about their levels. Using standard Leadership rules, a cohort can easily be just a couple levels below the character, and I'm sure that at least a few of the characters have a Cha score up the yin-yang. At that point, even the cohorts are epic-level themselves or at least 20th or in the high teens, which might not be worth risking them in the frontlines but should be enough to make them effective backup forces, especially the wizards and clerics.
um..... Check please. I think i'm done now.WizarDru said:when you're facing the Khrel-Hrdad, however, with monstrosities that rend the fabric of space and time with their evil rage...well,![]()
Zad said:Valanthe: No leadership role, no feats involved. Perhaps the far end of the spectrum for this discussion. Valanthe is the least of a "people person". There are no religious orders, no monarchy, no guild that she influences. Such entanglements would be too constrictive for her anyway. The only organization she could tap on would be on the Shadow Plane. And while she has a reputation there, and she has contributed to their cause, she has no ability to order anything, and limited ability to request. Valanthe is not one to look elsewhere for aid in any case.
Zad said:Leadership is indeed a tricky thing. As PC's gain respect in the world, they get certain benefits that seem to blur the line with the feat. This is, in my opinion, as it should be, and it's up to the DM to maintain the right balance. I think at times people expect too much from the rules and that they should explain everything in detail. This is an RPG and part of that is the unique human element that each DM brings to the game to make it interesting. Rules can never substitute for judgement or sense of story, and they can never develop a great campaign. They are the tools to build the house, not the blueprint.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.