Wizards, Armour and the Collective Consciousness

There are lots of literary magic users who didn't wear armour, but as bild91 and Rackhir mention, it seems that was likely to be a choice (and a choice common to most of their adventuring companions too) rather than a necessity.

Another way of looking at it was the attitude towards wizards with swords in Larry Niven's "The Magic Goes Away" series. Basically, if you are a wizard you don't need it (you have MUCH better ways of killing people). So if you have one, you are "compensating" for something...

None of this really makes sense for low level magic users in D&D, but the lack of armor for casters is really a game balance limitation anyway.
 

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Wizards in literature generally don't wear armor because they're not soldiers, not because it interferes.
This is the sauce, right here. The archetypal wizard does not wear armor, but not because he can't, but rather because he doesn't need to do so to do well at his "job". D&D players and the wargamers they evolved from (if I may paint with a broad brush) have a pyschological need to know why wizards never seem to wear armor in stories, so we have these goofy explanations from prior editions on why they can't.

The whole "metal mystically interferes with spellcasting" trope is in older D&D rules somewhere . . . maybe BECMI . . . but it is just plain silly. As is the "armor interferes with your crazy gymnastic somatic gestures" explanation.

The real reasons wizards generally don't wear armor is that it is hot, heavy, uncomfortable, and somewhat unnecessary when lobbing magic missiles from a distance protected by a shield spell. And the other wizards will give you funny looks when you show up for battle encased in shiny metal.

On a more practical note, are you the DM? If so, simply tell the players that according to the current D&D rules, and in your campaign, wizards can wear armor. But it is impractical for them to do so, and his character certainly doesn't have to.

If you are a player wanting your wizard decked out in full plate . . . well, first consider a more efficient use of your feat choices . . . or throw some of the excellent examples from literature at your DM and also point out that by wearing armor your wizard is somewhat handicapping himself/herself at being the most efficient at what wizards traditionally do . . . excel at spellcasting. Or play a swordmage.
 


In various games from the Fire Emblem series, there are some classes that feature both heavy armor and powerful magical abilities, such as the Fire Emblem: Geneology of Holy War Mage Knights and Barons. Such classes tend to be a bit uncommon across that series, but are not unheard of.

The Lunar series of games has Magic Emperor Ghaleon, who wears heavy black armor in addition to being the strongest mage in the entire world.

The entire Final Fantasy series has a tradition of mixing heavy armor and magic, thanks to its old Job System. In addition, characters like the black-armored mage Golbez or armor-clad sorceror Exdeath also show up, and practically half the cast or more of Final Fantasy 6 uses both heavy armor and magic at the same time (including two of the game's strongest spellcasters).
 

I am not sure your "I am going to prove you wrong" is the right approach with this player. He is not sticking to it to be awkward but because he finds the explanation satisfying. If I were you I would try and provide him with an alternate explanation of how magic and armour interact to replace the one he envisages.


As far as those who employ magic while also wearing armor you might look to the Norse/Nordic Myths. Many gods and users of magic (elves, dwarves, giants, etc.) use magic and also wear armor. It was cultural because warfare was a natural part of the society, and magic was not divorced from the ideals of the larger background. The same is often true of Celtic and Irish lore and myth. Look also to ancient Greek myth and the Bible, where users of magic an marvelous powers (not people we would think of as Wizards per se, but rather people we might think of as Sorcerers) were also often warriors.

I think Ydars' point is a very good one though. If an explanation is provided for the way magic works which is basically a corollary of our electromagnetic spectrum then it makes sense that conductive metals would disrupt or maybe even disperse magic. Magic would then be a form of energy related to electromagnetism and would be sensitive to the same types of conductive and non-conductive influences as electricity, for example. (Meaning rubber gear might have the same effect.)

However if magic were sensitive to certain materials in other ways (let us say iron concentrates magical force) then iron armor might encompass an advantage that leather did not possess, or even that bronze did not possess.

Then again one might be able to treat metallic armor with counter-materials which would negate or disperse the negative influence of any particular metal, or any metals.

Then again one can imagine magic being used to develop alloys and exotic materials (this is exactly how certain forms of magic are employed in my world setting by the Elves and Eladrin and Giants and others) with totally unique properties that allow for the production of almost weightless armor or compound armor types (similar to modern ceramics) which are much harder than metal, cheaper, have beneficial effects in regards to magic, or which are even disposable. For instance the Eladrins developed a form of armor which when soaked in certain chemicals hardens and shapes itself to the wearer. When sufficiently damaged or the wearer has no more use of it then it is doused in another set of chemicals where it loosens again and can be then disposed of. It is very effective against missile fire. The giants developed vests and other garb in which they can place alloyed pellets which are extremely effective against swords and knives, less so against missiles and spears, but the pellets are easily exchanged and the vest is disposable.

As far as I can see you have several possible solutions to the problem which might satisfy the player. Come up with a rationale which is not related to the "electromagnetic theory" of how magic operates. Develop a theory in which metals or whatever armor types you allow may actually positively influence the practice and use of magic. Develop counter-force materials with which he could line his armor that would negate disprove or disruptive effects (assuming there are any) of metal armor. Use magic or other means, such as technological advances in the construction of armor to develop armor types that are non-metallic but are jus as effective for defense, if not more so, for use by Wizards.

If you think about it, in any culture in which magic really functioned it would not be long at all until some Wizard decided that he would use his talents to develop experimental armor to give him the same, if not a better advantage, than that enjoyed by ordinary combatants.

If I were a Wizard one of the first things I would do is develop my own experimental substances, armors, and weaponry, both for my own benefit and in order to make a profit through sales to others. You would be looking to your own interests and you would have an easy and ready-made source of income generation.

If magic can be used to do things like Stop Time and Move Earth, you know it could be relatively easily employed in the development of new types of armor and other useful equipment and tools.
 

The Witch-King of Angmar, who was explicitly described as a "sorceror," wore armor.

The wizard in the movie "Conan the Barbarian" wore armor. And as others have pointed out, so did Thulsa Doom. Of course, your friend may decide to claim that these are divine casters, even though the first refers to himself as a wizard.

I'm curious, also, as to whether your friend would object to wizards wearing bronze, adamantine, or otherwise non-ferrous armor. How about putting wizards into iron cages to nullify their magic? And how come the fighter standing next to the wizard, clad in steel from head to toe, doesn't interfere with the wizard's casting?
 

The Ten who were Taken (Glen Cook's Black Company)

Elric of Melnibone (Elric series, Moorcock)

Assorted Deryni (Katherine Kurtz)

Witch King of Angmar (LotR)

Morrolan, Various other sorcerers (Jhereg series, Steven Brust)

I'm sure I'm forgetting many more. Wizards-sans-armor is purely of D&D origins, stemming from a need to balance wizards against fighters - nothing to do with classical literature, "realistic" theories of magic use, or even fantasy novels.
 

Wizards-sans-armor is purely of D&D origins, stemming from a need to balance wizards against fighters - nothing to do with classical literature, "realistic" theories of magic use, or even fantasy novels.

While I am on your side of this matter...a point of order. It may not be purely of D&D origins. I seem to remember in my early days of reading (1960s) fantasy stories that the Faerie (where the majority of magic came from) were strongly affected by iron (or cold iron as it were). So wearing metal armor would interfere with their spellcasting.

Now literature has progressed from that point...but that may be some of the inspiration...not "just" the need to balance the game system (which is my point of order)

Or I may be old, senile, and feebleminded.
 

If D&D had a minimum Strength and Consitution requirment to effectively wear armor this wouldn't be an issue. It would also help explain why wizards can't effectively lug around 30 pound steel shields and broadswords.

Did Gandalf ever wear armor? He did twirl a magic sword around a good bit (tough ol' bugger he was ;))
I was about to say yes, that Gandalf wears armor--but I went back and looked, and the scene I was thinking of (towards the end, when they stop in Bree on the way home) mentions the *hobbits* wearing armor, but describes Gandalf as wearing new garb with no mention of armor. So apparently not!

The Elenium by David Eddings does have armored spellcasters; some of the knights can cast spells--but they wear the same heavy armor that the rest of the knights do. Of course, they're techincally divine casters--but so are the wizards in the setting. Amusingly, the Styrics that instruct the knights in magic don't wear armor--because they have a religious prohibition against Iron/Steel (they also won't wield steel weapons, either). But it's clear that steel has no impact on spellcasting.
 

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