Merlion
First Post
Raven Crowking said:Well, I'd not make the claim that I can say what is, or is not, fun for others. It is certainly true that if combat continues to be the out-of-control time hog that it has become in third edition, then you need to make sure that everyone has something to do during combat.
In older editions, IME, more time was spent in things like exploration and investigation, and there was a large amount of time for social interactions as well. However, in those days we could run a huge fight in a matter of minutes, meaning that the "hang time" wasn't that important.
What I can say, is that the more the classes become equal in all situations, the less the idea of "classes" itself makes sense. In other words, I agree that each character will have something "useful" to do, but it seems to me that what they do will be far less "interesting".
IMHO, of course.
Time will tell. It always does.
RC
I now understand what you mean more, from our discussions in the other thread, but I disagree strongly on one point. Nobody is talking about every class being equal in every situation. Most of the discussions and the proposed changes are about the classes being able to contribute to an equal degree to *combat*. And about them not having to choose between contributing to combat or doing their other non-combat things. Edit: I just noticed that one poster was actually saying "equally useful in all situations." However my point stands...that isnt what I was talking about in the other thread, or what anyone is really getting at. Nobody wants to see Fighters be able to use magic to gather information or speed travel, or the like. Or have Wizards be better at social skills than Rogues.
Although that also brings up a point. What your saying reminds me a bit of how when 3e was coming out, some people were upset that everyone would be able to pick locks and the like if they choose...but that certainly turned out ok.
Also I think your jumping the gun a little. We really have very little information, and that information has even less context. I am reasonbly sure the classes will all remain as distinct as they've ever been.
Since, in the end, especially in combat, the classes are all basically doing the same things in different ways already, mechanically.