Lalato said:There are multiple things wrong with the Bard class in 3e. If they fix some of them in 4e, I"ll be sold. I love the Bard concept, but the current implementation is flawed.
1. The Bard has the most dead levels of just about any class. Dead levels = Not Fun.
2. The Bard is supposed to be a generalist. Generalist implies that you can do things, but perhaps not as good as a specialist. The Bard is actually worse than a Generalist. Most Generalists gain some kind of synergy from having access to a little bit of everything. Instead, the Bard just "generally" sucks at everything.
3. The Bard is supposed to be good at one thing... Social Interaction, but he is largely overshadowed by the Rogue. Sure, he can fascinate, but that requires the DM to basically give the Bard the opportunity to showcase that ability. Trust me, it doesn't come up that often.
4. Yes, there are ways to make the Bard better, but they're not in the core rules... you have to go out and cherry pick a feat here and cherry pick a spell there. That shouldn't be required to make a class playable. It should only be useful to provide interesting options.
In conclusion... The Bard needs an overhaul. I'm glad he's getting one. Like I said, I love the concept, but the 3e version just ain't that great.
--sam
Here's the thing. Why shouldnt the bard be an good '4 slot' choice in the game? If they can make it a valid choice for a party of 4 and still be optimal WITHOUT taking away its RP niche, why is this considered such a bad thing? Sure, you can have fun playing a 'suboptimal' choice, but if they can design it from the ground up to be fun for more then just a certain niche of gamer, would that really be that bad?Mortellan said:I will further clarify my stance in saying a Bard is definitely not a good choice for 1-4 slots on a adventuring party. Backup implies you have the basics down first. We knew it going in. 4E should chuck bards altogether or just use that Warlord-leader idea.
As a Basic/Expert grognard, I have *never* understood what this "Dead Level" fuss is about. In B/X, you got ONLY hit points if you were a fighter, dwarf, or halfling for levels 1-3 (spellcasters got new spells, and thieves got increased skill chances). Now people are saying that BAB, skills, and save bonuses aren't enough, and that even getting new spells is a "dead level"?Lalato said:There are multiple things wrong with the Bard class in 3e. If they fix some of them in 4e, I"ll be sold. I love the Bard concept, but the current implementation is flawed.
1. The Bard has the most dead levels of just about any class. Dead levels = Not Fun.
Kerrick said:Because a bard's "role" isn't combat - it's support.
I'd say that the more classes become equally useful in all situations, the more players will feel like they have something useful and interesting to do. If each character is only useful in one environment or type of situation, then there will be a lot of time spent when those characters are sitting around useless, which is no fun.Raven Crowking said:Exactly so.
And, the more the classes become equally able to deal with all things, the less they become actual roles, and the more the game points towards the things that all classes do equally well. In D&D, this means combat. The presence of characters who have a reason to be in the wilderness, or in the city, and who have good reason to deal with problems using methods other than sword and spell, the more variety of location and action a game is liable to have.
kerbarian said:I'd say that the more classes become equally useful in all situations, the more players will feel like they have something useful and interesting to do. If each character is only useful in one environment or type of situation, then there will be a lot of time spent when those characters are sitting around useless, which is no fun.
Mortellan said:There is a reason why bards, minstrels, skalds, etc sing and write about heroic exploits, it's because they are on the sideline observing. It sounds unglorious and boring but that's a roleplaying reality unfortunately not a gaming reality. I stand firm, bards are inherently not for combat besides support, but are invaluable outside it.
Gentlegamer said:Then those players ought to play a fighter.
Umbran said:The role name "leader" rubs me the wrong way, and I think embodying "leadership" in a class is asking for trouble. Real leadership isn't about the class you take, and simply taking class levels doesn't mean you really lead the party.