I mean do you want to play the class/race that gets delicious cake constantly, or do you want to play the class/race that gets a crappy article with one horrific feat (cough changeling cough).
Ostensibly this type of question is exactly why having this type of data available is great.
The designers, instead of guessing, can actually look at the raw data and say, hey- this class only has one article, and no book support, yet a ton of people are playing it.
they can then get to work on figuring out WHY that is happening, and use it to improve their design work overall.
The main point not being that there is only one way to read the data, but that there actually IS solid data, as opposed to hunches, from which to start.
What I also find interesting is that it won't just be class level data... I'm sure they'll be able to look at just about EVERYTHING involved in character building.
How many times did people actually choose a certain feat or power?
Do people tend to go with the "optimal" build, or do people go with something else?
What percentage of people play female characters?
What percentage of people choose rituals? How about when they're not an arcane or divine class to begin with?
Do people multiclass?
They can even combine that info- do people who not like to play optimal builds tend to play certain classes? OR Certain races? What powers do they select? Etc...
Databases are AWESOME when it comes to looking at trends and raw data.
Once they actually get the Adventure tools in place, and if they can manage to build something that also lets DMs build encounters?
They will know a TON of info about our games. They might not read it right, or understand it completely, but it will be real data!
They'll even be able to look at this data compared to say- internet noise... Does all that debate about CAGI actually pan out to people not choosing CAGI? Or do a majority of people still select that power despite all the internet anger?
This thing has also just become a LOT more valuable to Wizards then it once was- which means they also now have a solid VALUE to show the people who control the purse strings.
Were I another game company... I;d being paying close attention to how this thing pans out.
