Wizards Hires Erin Roberts as Game Designer for D&D

Roberts created the Godsbreath setting for Journeys from the Radiant Citadel.
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Wizards of the Coast has made another D&D game designer - this time tapping Erin Roberts, creator of the Godsbreath setting seen in Journeys from the Radiant Citadel. Roberts announced the hire on social media over the weekend. Similar to the hires of James Haeck and Leon Barillaro, Roberts is an established TTRPG designer. In addition to her credits at Wizards of the Coast, she's also worked for Paizo and Haunted Table. Her Godsbreath campaign setting has appeared in two different D&D anthologies, first appearing in Journeys from the Radiant Citadel.

Wizards has restocked its group of designers over the last year, following the departure of Jeremy Crawford and Chris Perkins. This is the third designer hired over the past couple of months, alongside the aforementioned Haeck and Barillaro. Additionally, Wizards promoted Justice Ramin Armin as the Director of Game Design.

While the D&D design team has put out a steady stream of Unearthed Arcana releases, no announcements of 2026 D&D products have been made as of yet.
 

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DUDE!

This is amazing. Her setting in Radiant Citadel, Godsbreath, is completely amazing. I read it and thought it should be the next setting D&D publishes. This is great news.

Key to the setting behind a spoiler tag:

The setting of Godsbreath was saved from invaders by five gods. While the land has remained prosperous for now, things are starting to fall apart. In order to revive the land, one of the gods must be sacrificed. The gods know this and are taking steps to survive. I love that tension. It's the kind of audacious stuff D&D needs more of.
 




3 new staff and 1 promotion? I have such a hard time remembering, but I know there has been change!
There's also some new and promotions at the higher strategic levels (Bilsland and others).

It feels like this one of those raising the profile of D&D phases, similar wave that added Arman, De Armas, and a few others (that then were reduced during the weird draw downs by Hasbro that shrank succeeding sectors because others failed).
 





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